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https://github.com/mofeng-git/One-KVM.git
synced 2025-12-12 09:10:30 +08:00
otg hid: clear queue on error
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parent
04c0743617
commit
de2998a42f
@ -96,13 +96,15 @@ class BaseDeviceProcess(multiprocessing.Process): # pylint: disable=too-many-in
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event = self.__events_queue.get(timeout=0.1)
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except queue.Empty:
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if not self.__udc.can_operate():
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self._clear_queue()
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self.__close_device()
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else:
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self._process_event(event)
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if not self._process_event(event):
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self._clear_queue()
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except Exception:
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logger.exception("Unexpected HID-%s error", self.__name)
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self._clear_queue()
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self.__close_device()
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finally:
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time.sleep(1)
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self.__close_device()
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@ -112,7 +114,7 @@ class BaseDeviceProcess(multiprocessing.Process): # pylint: disable=too-many-in
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# =====
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def _process_event(self, event: BaseEvent) -> None:
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def _process_event(self, event: BaseEvent) -> bool:
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raise NotImplementedError
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def _process_read_report(self, report: bytes) -> None:
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@ -112,47 +112,50 @@ class KeyboardProcess(BaseDeviceProcess):
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# =====
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def _process_event(self, event: BaseEvent) -> None:
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def _process_event(self, event: BaseEvent) -> bool:
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if isinstance(event, _ClearEvent):
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self.__process_clear_event()
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return self.__process_clear_event()
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elif isinstance(event, _ResetEvent):
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self.__process_clear_event(reopen=True)
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return self.__process_clear_event(reopen=True)
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elif isinstance(event, _ModifierEvent):
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self.__process_modifier_event(event)
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return self.__process_modifier_event(event)
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elif isinstance(event, _KeyEvent):
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self.__process_key_event(event)
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return self.__process_key_event(event)
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raise RuntimeError(f"Not implemented event: {event}")
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def __process_clear_event(self, reopen: bool=False) -> None:
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def __process_clear_event(self, reopen: bool=False) -> bool:
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self.__clear_modifiers()
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self.__clear_keys()
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self.__send_current_state(reopen=reopen)
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return self.__send_current_state(reopen=reopen)
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def __process_modifier_event(self, event: _ModifierEvent) -> None:
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def __process_modifier_event(self, event: _ModifierEvent) -> bool:
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if event.modifier in self.__pressed_modifiers:
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# Ранее нажатый модификатор отжимаем
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self.__pressed_modifiers.remove(event.modifier)
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if not self.__send_current_state():
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return
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return False
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if event.state:
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# Нажимаем если нужно
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self.__pressed_modifiers.add(event.modifier)
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self.__send_current_state()
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return self.__send_current_state()
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return True
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def __process_key_event(self, event: _KeyEvent) -> None:
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def __process_key_event(self, event: _KeyEvent) -> bool:
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if event.key in self.__pressed_keys:
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# Ранее нажатую клавишу отжимаем
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self.__pressed_keys[self.__pressed_keys.index(event.key)] = None
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if not self.__send_current_state():
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return
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return False
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elif event.state and None not in self.__pressed_keys:
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# Если нужно нажать что-то новое, но свободных слотов нет - отжимаем всё
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self.__clear_keys()
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if not self.__send_current_state():
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return
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return False
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if event.state:
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# Нажимаем если нужно
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self.__pressed_keys[self.__pressed_keys.index(None)] = event.key
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self.__send_current_state()
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return self.__send_current_state()
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return True
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# =====
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@ -110,44 +110,46 @@ class MouseProcess(BaseDeviceProcess):
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# =====
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def _process_event(self, event: BaseEvent) -> None:
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def _process_event(self, event: BaseEvent) -> bool:
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if isinstance(event, _ClearEvent):
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self.__process_clear_event()
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return self.__process_clear_event()
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elif isinstance(event, _ResetEvent):
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self.__process_clear_event(reopen=True)
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return self.__process_clear_event(reopen=True)
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elif isinstance(event, _ButtonEvent):
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self.__process_button_event(event)
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return self.__process_button_event(event)
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elif isinstance(event, _MoveEvent):
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self.__process_move_event(event)
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return self.__process_move_event(event)
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elif isinstance(event, _WheelEvent):
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self.__process_wheel_event(event)
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return self.__process_wheel_event(event)
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raise RuntimeError(f"Not implemented event: {event}")
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def __process_clear_event(self, reopen: bool=False) -> None:
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def __process_clear_event(self, reopen: bool=False) -> bool:
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self.__clear_state()
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self.__send_current_state(0, 0, reopen=reopen)
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return self.__send_current_state(reopen=reopen)
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def __process_button_event(self, event: _ButtonEvent) -> None:
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def __process_button_event(self, event: _ButtonEvent) -> bool:
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if event.code & self.__pressed_buttons:
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# Ранее нажатую кнопку отжимаем
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self.__pressed_buttons &= ~event.code
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if not self.__send_current_state(0, 0):
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return
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if not self.__send_current_state():
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return False
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if event.state:
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# Нажимаем если нужно
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self.__pressed_buttons |= event.code
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self.__send_current_state(0, 0)
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return self.__send_current_state()
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return True
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def __process_move_event(self, event: _MoveEvent) -> None:
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def __process_move_event(self, event: _MoveEvent) -> bool:
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self.__x = event.to_x
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self.__y = event.to_y
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self.__send_current_state(0, 0)
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return self.__send_current_state()
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def __process_wheel_event(self, event: _WheelEvent) -> None:
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self.__send_current_state(event.delta_x, event.delta_y)
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def __process_wheel_event(self, event: _WheelEvent) -> bool:
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return self.__send_current_state(event.delta_x, event.delta_y)
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# =====
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def __send_current_state(self, delta_x: int, delta_y: int, reopen: bool=False) -> bool:
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def __send_current_state(self, delta_x: int=0, delta_y: int=0, reopen: bool=False) -> bool:
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report = self.__make_report(
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buttons=self.__pressed_buttons,
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to_x=self.__x,
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