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touch events as mouse - test
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@ -21,6 +21,9 @@ function Mouse() {
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$("stream-box").onmousemove = __moveHandler;
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$("stream-box").onwheel = __wheelHandler;
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$("stream-box").ontouchstart = (event) => __touchHandler(event, true);
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$("stream-box").ontouchend = (event) => __touchHandler(event, false);
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setInterval(__sendMove, 100);
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};
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@ -55,6 +58,28 @@ function Mouse() {
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self.updateLeds();
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};
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var __touchHandler = function(event, state) {
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if (state) {
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var rect = event.touches[0].target.getBoundingClientRect();
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__current_pos = {
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x: Math.round(event.touches[0].clientX - rect.left),
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y: Math.round(event.touches[0].clientY - rect.top),
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};
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__sendMove();
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}
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var button = "left"; // TODO
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tools.debug("Mouse button", (state ? "pressed:" : "released:"), button);
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if (__ws) {
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__ws.send(JSON.stringify({
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event_type: "mouse_button",
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button: button,
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state: state,
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}));
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}
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event.stopPropagation();
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event.preventDefault();
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};
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var __buttonHandler = function(event, state) {
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// https://www.w3schools.com/jsref/event_button.asp
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var button = null;
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