Files
One-KVM/libs/hwcodec/externals/nvEncDXGIOutputDuplicationSample/Preproc.cpp
mofeng-git d143d158e4 init
2025-12-28 18:19:16 +08:00

170 lines
5.5 KiB
C++

/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Defs.h"
#include "Preproc.h"
/// Constructor
RGBToNV12::RGBToNV12(ID3D11Device *pDev, ID3D11DeviceContext *pCtx)
: m_pDev(pDev)
, m_pCtx(pCtx)
{
m_pDev->AddRef();
m_pCtx->AddRef();
}
/// Initialize Video Context
HRESULT RGBToNV12::Init()
{
/// Obtain Video device and Video device context
HRESULT hr = m_pDev->QueryInterface(__uuidof(ID3D11VideoDevice), (void**)&m_pVid);
if (FAILED(hr))
{
PRINTERR(hr, "QAI for ID3D11VideoDevice");
}
hr = m_pCtx->QueryInterface(__uuidof(ID3D11VideoContext), (void**)&m_pVidCtx);
if (FAILED(hr))
{
PRINTERR(hr, "QAI for ID3D11VideoContext");
}
return hr;
}
/// Release all Resources
void RGBToNV12::Cleanup()
{
for (auto& it : viewMap)
{
ID3D11VideoProcessorOutputView* pVPOV = it.second;
pVPOV->Release();
}
SAFE_RELEASE(m_pVP);
SAFE_RELEASE(m_pVPEnum);
SAFE_RELEASE(m_pVidCtx);
SAFE_RELEASE(m_pVid);
SAFE_RELEASE(m_pCtx);
SAFE_RELEASE(m_pDev);
}
/// Perform Colorspace conversion
HRESULT RGBToNV12::Convert(ID3D11Texture2D* pRGB, ID3D11Texture2D*pYUV)
{
HRESULT hr = S_OK;
ID3D11VideoProcessorInputView* pVPIn = nullptr;
D3D11_TEXTURE2D_DESC inDesc = { 0 };
D3D11_TEXTURE2D_DESC outDesc = { 0 };
pRGB->GetDesc(&inDesc);
pYUV->GetDesc(&outDesc);
/// Check if VideoProcessor needs to be reconfigured
/// Reconfiguration is required if input/output dimensions have changed
if (m_pVP)
{
if (m_inDesc.Width != inDesc.Width ||
m_inDesc.Height != inDesc.Height ||
m_outDesc.Width != outDesc.Width ||
m_outDesc.Height != outDesc.Height)
{
SAFE_RELEASE(m_pVPEnum);
SAFE_RELEASE(m_pVP);
}
}
if (!m_pVP)
{
/// Initialize Video Processor
m_inDesc = inDesc;
m_outDesc = outDesc;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC contentDesc =
{
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
{ 1, 1 }, inDesc.Width, inDesc.Height,
{ 1, 1 }, outDesc.Width, outDesc.Height,
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
};
hr = m_pVid->CreateVideoProcessorEnumerator(&contentDesc, &m_pVPEnum);;
if (FAILED(hr))
{
PRINTERR(hr, "CreateVideoProcessorEnumerator");
}
hr = m_pVid->CreateVideoProcessor(m_pVPEnum, 0, &m_pVP);;
if (FAILED(hr))
{
PRINTERR(hr, "CreateVideoProcessor");
}
}
/// Obtain Video Processor Input view from input texture
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputVD = { 0, D3D11_VPIV_DIMENSION_TEXTURE2D,{ 0,0 } };
hr = m_pVid->CreateVideoProcessorInputView(pRGB, m_pVPEnum, &inputVD, &pVPIn);
if (FAILED(hr))
{
PRINTERR(hr, "CreateVideoProcessInputView");
return hr;
}
/// Obtain Video Processor Output view from output texture
ID3D11VideoProcessorOutputView* pVPOV = nullptr;
auto it = viewMap.find(pYUV);
/// Optimization: Check if we already created a video processor output view for this texture
if (it == viewMap.end())
{
/// We don't have a video processor output view for this texture, create one now.
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC ovD = { D3D11_VPOV_DIMENSION_TEXTURE2D };
hr = m_pVid->CreateVideoProcessorOutputView(pYUV, m_pVPEnum, &ovD, &pVPOV);
if (FAILED(hr))
{
SAFE_RELEASE(pVPIn);
PRINTERR(hr, "CreateVideoProcessorOutputView");
return hr;
}
viewMap.insert({ pYUV, pVPOV });
}
else
{
pVPOV = it->second;
}
/// Create a Video Processor Stream to run the operation
D3D11_VIDEO_PROCESSOR_STREAM stream = { TRUE, 0, 0, 0, 0, nullptr, pVPIn, nullptr };
/// Perform the Colorspace conversion
hr = m_pVidCtx->VideoProcessorBlt(m_pVP, pVPOV, 0, 1, &stream);
if (FAILED(hr))
{
SAFE_RELEASE(pVPIn);
PRINTERR(hr, "VideoProcessorBlt");
return hr;
}
SAFE_RELEASE(pVPIn);
return hr;
}