Files
One-KVM/src/video/encoder/h264.rs
mofeng 1786b7689d feat: 完善架构优化性能
- 调整音视频架构,提升 RKMPP 编码 MJPEG-->H264 性能,同时解决丢帧马赛克问题;
- 删除多用户逻辑,只保留单用户,支持设置 web 单会话;
- 修复删除体验不好的的回退逻辑,前端页面菜单位置微调;
- 增加 OTG USB 设备动态调整功能;
- 修复 mdns 问题,webrtc 视频切换更顺畅。
2026-01-25 16:04:29 +08:00

550 lines
17 KiB
Rust

//! H.264 encoder using hwcodec (rustdesk's FFmpeg wrapper)
//!
//! Supports multiple encoder backends via FFmpeg:
//! - VAAPI (Intel/AMD/NVIDIA on Linux)
//! - NVENC (NVIDIA)
//! - AMF (AMD)
//! - Software (libx264)
//!
//! The encoder is selected automatically based on availability.
use bytes::Bytes;
use std::sync::Once;
use tracing::{debug, error, info, warn};
use hwcodec::common::{Quality, RateControl};
use hwcodec::ffmpeg::AVPixelFormat;
use hwcodec::ffmpeg_ram::encode::{EncodeContext, Encoder as HwEncoder};
use hwcodec::ffmpeg_ram::CodecInfo;
use super::traits::{EncodedFormat, EncodedFrame, Encoder, EncoderConfig};
use crate::error::{AppError, Result};
use crate::video::format::{PixelFormat, Resolution};
static INIT_LOGGING: Once = Once::new();
/// Initialize hwcodec logging (only once)
fn init_hwcodec_logging() {
INIT_LOGGING.call_once(|| {
// hwcodec uses the `log` crate, which will work with our tracing subscriber
debug!("hwcodec logging initialized");
});
}
/// H.264 encoder type (detected from hwcodec)
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum H264EncoderType {
/// NVIDIA NVENC
Nvenc,
/// Intel Quick Sync (QSV)
Qsv,
/// AMD AMF
Amf,
/// VAAPI (Linux generic)
Vaapi,
/// RKMPP (Rockchip) - requires hwcodec extension
Rkmpp,
/// V4L2 M2M (ARM generic) - requires hwcodec extension
V4l2M2m,
/// Software encoding (libx264/openh264)
Software,
/// No encoder available
None,
}
impl std::fmt::Display for H264EncoderType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
H264EncoderType::Nvenc => write!(f, "NVENC"),
H264EncoderType::Qsv => write!(f, "QSV"),
H264EncoderType::Amf => write!(f, "AMF"),
H264EncoderType::Vaapi => write!(f, "VAAPI"),
H264EncoderType::Rkmpp => write!(f, "RKMPP"),
H264EncoderType::V4l2M2m => write!(f, "V4L2 M2M"),
H264EncoderType::Software => write!(f, "Software"),
H264EncoderType::None => write!(f, "None"),
}
}
}
impl Default for H264EncoderType {
fn default() -> Self {
Self::None
}
}
/// Map codec name to encoder type
fn codec_name_to_type(name: &str) -> H264EncoderType {
if name.contains("nvenc") {
H264EncoderType::Nvenc
} else if name.contains("qsv") {
H264EncoderType::Qsv
} else if name.contains("amf") {
H264EncoderType::Amf
} else if name.contains("vaapi") {
H264EncoderType::Vaapi
} else if name.contains("rkmpp") {
H264EncoderType::Rkmpp
} else if name.contains("v4l2m2m") {
H264EncoderType::V4l2M2m
} else {
H264EncoderType::Software
}
}
/// Input pixel format for H264 encoder
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum H264InputFormat {
/// YUV420P (I420) - planar Y, U, V
Yuv420p,
/// NV12 - Y plane + interleaved UV plane (optimal for VAAPI)
Nv12,
/// NV21 - Y plane + interleaved VU plane
Nv21,
/// NV16 - Y plane + interleaved UV plane (4:2:2)
Nv16,
/// NV24 - Y plane + interleaved UV plane (4:4:4)
Nv24,
/// YUYV422 - packed YUV 4:2:2 format (optimal for RKMPP direct input)
Yuyv422,
/// RGB24 - packed RGB format (RKMPP direct input)
Rgb24,
/// BGR24 - packed BGR format (RKMPP direct input)
Bgr24,
}
impl Default for H264InputFormat {
fn default() -> Self {
Self::Nv12 // Default to NV12 for VAAPI compatibility
}
}
/// H.264 encoder configuration
#[derive(Debug, Clone)]
pub struct H264Config {
/// Base encoder config
pub base: EncoderConfig,
/// Target bitrate in kbps
pub bitrate_kbps: u32,
/// GOP size (keyframe interval)
pub gop_size: u32,
/// Frame rate
pub fps: u32,
/// Input pixel format
pub input_format: H264InputFormat,
}
impl Default for H264Config {
fn default() -> Self {
Self {
base: EncoderConfig::default(),
bitrate_kbps: 1000,
gop_size: 30,
fps: 30,
input_format: H264InputFormat::Nv12,
}
}
}
impl H264Config {
/// Create config for low latency streaming with NV12 input (optimal for VAAPI)
pub fn low_latency(resolution: Resolution, bitrate_kbps: u32) -> Self {
Self {
base: EncoderConfig::h264(resolution, bitrate_kbps),
bitrate_kbps,
gop_size: 30,
fps: 30,
input_format: H264InputFormat::Nv12,
}
}
/// Create config for low latency streaming with YUV420P input
pub fn low_latency_yuv420p(resolution: Resolution, bitrate_kbps: u32) -> Self {
Self {
base: EncoderConfig::h264(resolution, bitrate_kbps),
bitrate_kbps,
gop_size: 30,
fps: 30,
input_format: H264InputFormat::Yuv420p,
}
}
/// Create config for low latency streaming with YUYV422 input (optimal for RKMPP direct input)
pub fn low_latency_yuyv422(resolution: Resolution, bitrate_kbps: u32) -> Self {
Self {
base: EncoderConfig::h264(resolution, bitrate_kbps),
bitrate_kbps,
gop_size: 30,
fps: 30,
input_format: H264InputFormat::Yuyv422,
}
}
/// Create config for quality streaming
pub fn quality(resolution: Resolution, bitrate_kbps: u32) -> Self {
Self {
base: EncoderConfig::h264(resolution, bitrate_kbps),
bitrate_kbps,
gop_size: 60,
fps: 30,
input_format: H264InputFormat::Nv12,
}
}
/// Set input format
pub fn with_input_format(mut self, format: H264InputFormat) -> Self {
self.input_format = format;
self
}
}
/// Get available H264 encoders from hwcodec
pub fn get_available_encoders(width: u32, height: u32) -> Vec<CodecInfo> {
init_hwcodec_logging();
let ctx = EncodeContext {
name: String::new(),
mc_name: None,
width: width as i32,
height: height as i32,
pixfmt: AVPixelFormat::AV_PIX_FMT_YUV420P,
align: 1,
fps: 30,
gop: 30,
rc: RateControl::RC_CBR,
quality: Quality::Quality_Low, // Use low quality preset for fastest encoding (ultrafast)
kbs: 2000,
q: 23,
thread_count: 4,
};
HwEncoder::available_encoders(ctx, None)
}
/// Detect best available H.264 encoder
pub fn detect_best_encoder(width: u32, height: u32) -> (H264EncoderType, Option<String>) {
let encoders = get_available_encoders(width, height);
if encoders.is_empty() {
warn!("No H.264 encoders available from hwcodec");
return (H264EncoderType::None, None);
}
// Find H264 encoder (not H265)
for codec in &encoders {
if codec.format == hwcodec::common::DataFormat::H264 {
let encoder_type = codec_name_to_type(&codec.name);
info!("Best H.264 encoder: {} ({})", codec.name, encoder_type);
return (encoder_type, Some(codec.name.clone()));
}
}
(H264EncoderType::None, None)
}
/// Encoded frame from hwcodec (cloned for ownership)
#[derive(Debug, Clone)]
pub struct HwEncodeFrame {
pub data: Vec<u8>,
pub pts: i64,
pub key: i32,
}
/// H.264 encoder using hwcodec
pub struct H264Encoder {
/// hwcodec encoder instance
inner: HwEncoder,
/// Encoder configuration
config: H264Config,
/// Detected encoder type
encoder_type: H264EncoderType,
/// Codec name
codec_name: String,
/// Frame counter
frame_count: u64,
/// YUV420P buffer for input (reserved for future use)
#[allow(dead_code)]
yuv_buffer: Vec<u8>,
/// Required YUV buffer length from hwcodec
yuv_length: i32,
}
impl H264Encoder {
/// Create a new H.264 encoder with automatic codec detection
pub fn new(config: H264Config) -> Result<Self> {
init_hwcodec_logging();
let width = config.base.resolution.width;
let height = config.base.resolution.height;
// Detect best encoder
let (_encoder_type, codec_name) = detect_best_encoder(width, height);
let codec_name = codec_name
.ok_or_else(|| AppError::VideoError("No H.264 encoder available".to_string()))?;
Self::with_codec(config, &codec_name)
}
/// Create encoder with specific codec name
pub fn with_codec(config: H264Config, codec_name: &str) -> Result<Self> {
init_hwcodec_logging();
let width = config.base.resolution.width;
let height = config.base.resolution.height;
// Select pixel format based on config
let pixfmt = match config.input_format {
H264InputFormat::Nv12 => AVPixelFormat::AV_PIX_FMT_NV12,
H264InputFormat::Nv21 => AVPixelFormat::AV_PIX_FMT_NV21,
H264InputFormat::Nv16 => AVPixelFormat::AV_PIX_FMT_NV16,
H264InputFormat::Nv24 => AVPixelFormat::AV_PIX_FMT_NV24,
H264InputFormat::Yuv420p => AVPixelFormat::AV_PIX_FMT_YUV420P,
H264InputFormat::Yuyv422 => AVPixelFormat::AV_PIX_FMT_YUYV422,
H264InputFormat::Rgb24 => AVPixelFormat::AV_PIX_FMT_RGB24,
H264InputFormat::Bgr24 => AVPixelFormat::AV_PIX_FMT_BGR24,
};
info!(
"Creating H.264 encoder: {} at {}x{} @ {} kbps (input: {:?})",
codec_name, width, height, config.bitrate_kbps, config.input_format
);
let ctx = EncodeContext {
name: codec_name.to_string(),
mc_name: None,
width: width as i32,
height: height as i32,
pixfmt,
align: 1,
fps: config.fps as i32,
gop: config.gop_size as i32,
rc: RateControl::RC_CBR,
quality: Quality::Quality_Low, // Use low quality preset for fastest encoding (lowest latency)
kbs: config.bitrate_kbps as i32,
q: 23,
thread_count: 4, // Use 4 threads for better performance
};
let inner = HwEncoder::new(ctx).map_err(|_| {
AppError::VideoError(format!("Failed to create encoder: {}", codec_name))
})?;
let yuv_length = inner.length;
let encoder_type = codec_name_to_type(codec_name);
info!(
"H.264 encoder created: {} (type: {}, buffer_length: {}, input_format: {:?})",
codec_name, encoder_type, yuv_length, config.input_format
);
Ok(Self {
inner,
config,
encoder_type,
codec_name: codec_name.to_string(),
frame_count: 0,
yuv_buffer: vec![0u8; yuv_length as usize],
yuv_length,
})
}
/// Create with auto-detected encoder
pub fn auto(resolution: Resolution, bitrate_kbps: u32) -> Result<Self> {
let config = H264Config::low_latency(resolution, bitrate_kbps);
Self::new(config)
}
/// Get encoder type
pub fn encoder_type(&self) -> &H264EncoderType {
&self.encoder_type
}
/// Get codec name
pub fn codec_name(&self) -> &str {
&self.codec_name
}
/// Update bitrate dynamically
pub fn set_bitrate(&mut self, bitrate_kbps: u32) -> Result<()> {
self.inner
.set_bitrate(bitrate_kbps as i32)
.map_err(|_| AppError::VideoError("Failed to set bitrate".to_string()))?;
self.config.bitrate_kbps = bitrate_kbps;
debug!("Bitrate updated to {} kbps", bitrate_kbps);
Ok(())
}
/// Request next frame to be a keyframe (IDR)
pub fn request_keyframe(&mut self) {
self.inner.request_keyframe();
debug!("H264 keyframe requested");
}
/// Encode raw frame data (YUV420P or NV12 depending on config)
pub fn encode_raw(&mut self, data: &[u8], pts_ms: i64) -> Result<Vec<HwEncodeFrame>> {
if data.len() < self.yuv_length as usize {
return Err(AppError::VideoError(format!(
"Frame data too small: {} < {}",
data.len(),
self.yuv_length
)));
}
self.frame_count += 1;
match self.inner.encode(data, pts_ms) {
Ok(frames) => {
// Zero-copy: drain frames from hwcodec buffer instead of cloning
// hwcodec returns &mut Vec, so we can take ownership via drain
let owned_frames: Vec<HwEncodeFrame> = frames
.drain(..)
.map(|f| HwEncodeFrame {
data: f.data, // Move, not clone
pts: f.pts,
key: f.key,
})
.collect();
Ok(owned_frames)
}
Err(e) => {
error!("Encode failed: {}", e);
Err(AppError::VideoError(format!("Encode failed: {}", e)))
}
}
}
/// Encode YUV420P data (legacy method, use encode_raw for new code)
pub fn encode_yuv420p(&mut self, yuv_data: &[u8], pts_ms: i64) -> Result<Vec<HwEncodeFrame>> {
self.encode_raw(yuv_data, pts_ms)
}
/// Encode NV12 data
pub fn encode_nv12(&mut self, nv12_data: &[u8], pts_ms: i64) -> Result<Vec<HwEncodeFrame>> {
self.encode_raw(nv12_data, pts_ms)
}
/// Get input format
pub fn input_format(&self) -> H264InputFormat {
self.config.input_format
}
/// Get YUV buffer info (linesize, offset, length)
pub fn yuv_info(&self) -> (Vec<i32>, Vec<i32>, i32) {
(
self.inner.linesize.clone(),
self.inner.offset.clone(),
self.inner.length,
)
}
}
// SAFETY: H264Encoder contains hwcodec::ffmpeg_ram::encode::Encoder which has raw pointers
// that are not Send by default. However, we ensure that H264Encoder is only used from
// a single task/thread at a time (encoding is sequential), so this is safe.
// The raw pointers are internal FFmpeg context that doesn't escape the encoder.
unsafe impl Send for H264Encoder {}
impl Encoder for H264Encoder {
fn name(&self) -> &str {
&self.codec_name
}
fn output_format(&self) -> EncodedFormat {
EncodedFormat::H264
}
fn encode(&mut self, data: &[u8], sequence: u64) -> Result<EncodedFrame> {
// Assume input is YUV420P
let pts_ms = (sequence * 1000 / self.config.fps as u64) as i64;
let mut frames = self.encode_yuv420p(data, pts_ms)?;
if frames.is_empty() {
// Encoder needs more frames (shouldn't happen with our config)
warn!("Encoder returned no frames");
return Err(AppError::VideoError(
"Encoder returned no frames".to_string(),
));
}
// Take ownership of the first frame (zero-copy)
let frame = frames.remove(0);
let key_frame = frame.key == 1;
Ok(EncodedFrame::h264(
Bytes::from(frame.data), // Move Vec into Bytes (zero-copy)
self.config.base.resolution,
key_frame,
sequence,
frame.pts as u64,
frame.pts as u64,
))
}
fn flush(&mut self) -> Result<Vec<EncodedFrame>> {
// hwcodec doesn't have explicit flush, return empty
Ok(vec![])
}
fn reset(&mut self) -> Result<()> {
self.frame_count = 0;
Ok(())
}
fn config(&self) -> &EncoderConfig {
&self.config.base
}
fn supports_format(&self, format: PixelFormat) -> bool {
// Check if the format matches our configured input format
match self.config.input_format {
H264InputFormat::Nv12 => matches!(format, PixelFormat::Nv12),
H264InputFormat::Nv21 => matches!(format, PixelFormat::Nv21),
H264InputFormat::Nv16 => matches!(format, PixelFormat::Nv16),
H264InputFormat::Nv24 => matches!(format, PixelFormat::Nv24),
H264InputFormat::Yuv420p => matches!(format, PixelFormat::Yuv420),
H264InputFormat::Yuyv422 => matches!(format, PixelFormat::Yuyv),
H264InputFormat::Rgb24 => matches!(format, PixelFormat::Rgb24),
H264InputFormat::Bgr24 => matches!(format, PixelFormat::Bgr24),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_detect_encoder() {
let (encoder_type, codec_name) = detect_best_encoder(1280, 720);
println!("Detected encoder: {:?} ({:?})", encoder_type, codec_name);
}
#[test]
fn test_available_encoders() {
let encoders = get_available_encoders(1280, 720);
println!("Available encoders:");
for enc in &encoders {
println!(" - {} ({:?})", enc.name, enc.format);
}
}
#[test]
fn test_create_encoder() {
let config = H264Config::low_latency(Resolution::HD720, 2000);
match H264Encoder::new(config) {
Ok(encoder) => {
println!(
"Created encoder: {} ({})",
encoder.codec_name(),
encoder.encoder_type()
);
}
Err(e) => {
println!("Failed to create encoder: {}", e);
}
}
}
}