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2025-12-28 18:19:16 +08:00
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// WebSocket HID channel for low-latency keyboard/mouse input (binary protocol)
// Uses the same binary format as WebRTC DataChannel for consistency
import { ref, onUnmounted } from 'vue'
export interface HidKeyboardEvent {
type: 'keydown' | 'keyup'
key: number
modifiers?: {
ctrl?: boolean
shift?: boolean
alt?: boolean
meta?: boolean
}
}
export interface HidMouseEvent {
type: 'move' | 'moveabs' | 'down' | 'up' | 'scroll'
x?: number
y?: number
button?: number // 0=left, 1=middle, 2=right
scroll?: number
}
// Binary message constants (must match datachannel.rs)
const MSG_KEYBOARD = 0x01
const MSG_MOUSE = 0x02
// Keyboard event types
const KB_EVENT_DOWN = 0x00
const KB_EVENT_UP = 0x01
// Mouse event types
const MS_EVENT_MOVE = 0x00
const MS_EVENT_MOVE_ABS = 0x01
const MS_EVENT_DOWN = 0x02
const MS_EVENT_UP = 0x03
const MS_EVENT_SCROLL = 0x04
// Response codes from server
const RESP_OK = 0x00
const RESP_ERR_HID_UNAVAILABLE = 0x01
const RESP_ERR_INVALID_MESSAGE = 0x02
let wsInstance: WebSocket | null = null
const connected = ref(false)
const reconnectAttempts = ref(0)
const networkError = ref(false)
const networkErrorMessage = ref<string | null>(null)
const RECONNECT_DELAY = 3000
let reconnectTimeout: number | null = null
const hidUnavailable = ref(false) // Track if HID is unavailable to prevent unnecessary reconnects
// Mouse throttle mechanism
let mouseThrottleMs = 10
let lastMouseSendTime = 0
let pendingMouseEvent: HidMouseEvent | null = null
let throttleTimer: number | null = null
// Connection promise to avoid race conditions
let connectionPromise: Promise<boolean> | null = null
let connectionResolved = false
// Encode keyboard event to binary format
function encodeKeyboardEvent(event: HidKeyboardEvent): ArrayBuffer {
const buffer = new ArrayBuffer(4)
const view = new DataView(buffer)
view.setUint8(0, MSG_KEYBOARD)
view.setUint8(1, event.type === 'keydown' ? KB_EVENT_DOWN : KB_EVENT_UP)
view.setUint8(2, event.key & 0xff)
// Build modifiers bitmask
let modifiers = 0
if (event.modifiers?.ctrl) modifiers |= 0x01 // Left Ctrl
if (event.modifiers?.shift) modifiers |= 0x02 // Left Shift
if (event.modifiers?.alt) modifiers |= 0x04 // Left Alt
if (event.modifiers?.meta) modifiers |= 0x08 // Left Meta
view.setUint8(3, modifiers)
return buffer
}
// Encode mouse event to binary format
function encodeMouseEvent(event: HidMouseEvent): ArrayBuffer {
const buffer = new ArrayBuffer(7)
const view = new DataView(buffer)
view.setUint8(0, MSG_MOUSE)
// Event type
let eventType = MS_EVENT_MOVE
switch (event.type) {
case 'move':
eventType = MS_EVENT_MOVE
break
case 'moveabs':
eventType = MS_EVENT_MOVE_ABS
break
case 'down':
eventType = MS_EVENT_DOWN
break
case 'up':
eventType = MS_EVENT_UP
break
case 'scroll':
eventType = MS_EVENT_SCROLL
break
}
view.setUint8(1, eventType)
// X coordinate (i16 LE)
view.setInt16(2, event.x ?? 0, true)
// Y coordinate (i16 LE)
view.setInt16(4, event.y ?? 0, true)
// Button or scroll delta
if (event.type === 'down' || event.type === 'up') {
view.setUint8(6, event.button ?? 0)
} else if (event.type === 'scroll') {
view.setInt8(6, event.scroll ?? 0)
} else {
view.setUint8(6, 0)
}
return buffer
}
function connect(): Promise<boolean> {
// If already connected, return immediately
if (wsInstance && wsInstance.readyState === WebSocket.OPEN && connectionResolved) {
return Promise.resolve(true)
}
// If connection is in progress, return the existing promise
if (connectionPromise && !connectionResolved) {
return connectionPromise
}
connectionResolved = false
connectionPromise = new Promise((resolve) => {
// Reset network error flag when attempting new connection
networkError.value = false
networkErrorMessage.value = null
hidUnavailable.value = false
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'
const url = `${protocol}//${window.location.host}/api/ws/hid`
try {
wsInstance = new WebSocket(url)
wsInstance.binaryType = 'arraybuffer'
wsInstance.onopen = () => {
connected.value = true
networkError.value = false
reconnectAttempts.value = 0
}
wsInstance.onmessage = (e) => {
// Handle binary response
if (e.data instanceof ArrayBuffer) {
const view = new DataView(e.data)
if (view.byteLength >= 1) {
const code = view.getUint8(0)
if (code === RESP_OK) {
hidUnavailable.value = false
networkError.value = false
connectionResolved = true
resolve(true)
} else if (code === RESP_ERR_HID_UNAVAILABLE) {
// HID is not available, mark it and don't trigger reconnection
hidUnavailable.value = true
networkError.value = false
connectionResolved = true
resolve(true)
} else if (code === RESP_ERR_INVALID_MESSAGE) {
console.warn('[HID] Server rejected message as invalid')
}
}
}
}
wsInstance.onclose = () => {
connected.value = false
connectionResolved = false
connectionPromise = null
// Don't auto-reconnect if HID is unavailable
if (hidUnavailable.value) {
resolve(false)
return
}
// Auto-reconnect with infinite retry for network errors
networkError.value = true
networkErrorMessage.value = 'HID WebSocket disconnected'
reconnectAttempts.value++
reconnectTimeout = window.setTimeout(() => connect(), RECONNECT_DELAY)
}
wsInstance.onerror = () => {
networkError.value = true
networkErrorMessage.value = 'Network connection failed'
connectionResolved = false
connectionPromise = null
resolve(false)
}
} catch (err) {
console.error('[HID] Failed to create connection:', err)
connectionResolved = false
connectionPromise = null
resolve(false)
}
})
return connectionPromise
}
function disconnect() {
if (reconnectTimeout !== null) {
clearTimeout(reconnectTimeout)
reconnectTimeout = null
}
if (wsInstance) {
// Close the websocket
wsInstance.close()
wsInstance = null
connected.value = false
networkError.value = false
}
// Reset connection state
connectionPromise = null
connectionResolved = false
}
function sendKeyboard(event: HidKeyboardEvent): Promise<void> {
return new Promise((resolve, reject) => {
if (!wsInstance || wsInstance.readyState !== WebSocket.OPEN) {
reject(new Error('WebSocket not connected'))
return
}
try {
wsInstance.send(encodeKeyboardEvent(event))
resolve()
} catch (err) {
reject(err)
}
})
}
// Set mouse throttle interval (0-1000ms, 0 = no throttle)
export function setMouseThrottle(ms: number) {
mouseThrottleMs = Math.max(0, Math.min(1000, ms))
}
// Internal function to actually send mouse event
function _sendMouseInternal(event: HidMouseEvent): Promise<void> {
return new Promise((resolve, reject) => {
if (!wsInstance || wsInstance.readyState !== WebSocket.OPEN) {
reject(new Error('WebSocket not connected'))
return
}
try {
wsInstance.send(encodeMouseEvent(event))
resolve()
} catch (err) {
reject(err)
}
})
}
// Throttled mouse event sender
function sendMouse(event: HidMouseEvent): Promise<void> {
return new Promise((resolve, reject) => {
const now = Date.now()
const elapsed = now - lastMouseSendTime
if (elapsed >= mouseThrottleMs) {
// Send immediately if enough time has passed
lastMouseSendTime = now
_sendMouseInternal(event).then(resolve).catch(reject)
} else {
// Queue the event and send after throttle period
pendingMouseEvent = event
// Clear existing timer
if (throttleTimer !== null) {
clearTimeout(throttleTimer)
}
// Schedule send after remaining throttle time
throttleTimer = window.setTimeout(() => {
if (pendingMouseEvent) {
lastMouseSendTime = Date.now()
_sendMouseInternal(pendingMouseEvent)
.then(resolve)
.catch(reject)
pendingMouseEvent = null
}
}, mouseThrottleMs - elapsed)
}
})
}
export function useHidWebSocket() {
onUnmounted(() => {
// Don't disconnect on component unmount - WebSocket is shared
// Only disconnect when explicitly called or page unloads
})
return {
connected,
reconnectAttempts,
networkError,
networkErrorMessage,
hidUnavailable,
connect,
disconnect,
sendKeyboard,
sendMouse,
}
}
// Global lifecycle - disconnect when page unloads
if (typeof window !== 'undefined') {
window.addEventListener('beforeunload', () => {
disconnect()
})
}