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362
src/web/handlers/config/apply.rs
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362
src/web/handlers/config/apply.rs
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//! 配置热重载逻辑
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//!
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//! 从 handlers.rs 中抽取的配置应用函数,负责将配置变更应用到各个子系统。
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use std::sync::Arc;
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use crate::config::*;
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use crate::error::{AppError, Result};
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use crate::state::AppState;
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/// 应用 Video 配置变更
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pub async fn apply_video_config(
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state: &Arc<AppState>,
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old_config: &VideoConfig,
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new_config: &VideoConfig,
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) -> Result<()> {
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// 检查配置是否实际变更
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if old_config == new_config {
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tracing::info!("Video config unchanged, skipping reload");
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return Ok(());
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}
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tracing::info!("Applying video config changes...");
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let device = new_config
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.device
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.clone()
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.ok_or_else(|| AppError::BadRequest("video_device is required".to_string()))?;
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let format = new_config
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.format
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.as_ref()
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.and_then(|f| {
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serde_json::from_value::<crate::video::format::PixelFormat>(
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serde_json::Value::String(f.clone()),
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)
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.ok()
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})
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.unwrap_or(crate::video::format::PixelFormat::Mjpeg);
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let resolution =
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crate::video::format::Resolution::new(new_config.width, new_config.height);
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// Step 1: 更新 WebRTC streamer 配置(停止现有 pipeline 和 sessions)
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state
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.stream_manager
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.webrtc_streamer()
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.update_video_config(resolution, format, new_config.fps)
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.await;
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tracing::info!("WebRTC streamer config updated");
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// Step 2: 应用视频配置到 streamer(重新创建 capturer)
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state
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.stream_manager
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.streamer()
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.apply_video_config(&device, format, resolution, new_config.fps)
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.await
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.map_err(|e| AppError::VideoError(format!("Failed to apply video config: {}", e)))?;
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tracing::info!("Video config applied to streamer");
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// Step 3: 重启 streamer
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if let Err(e) = state.stream_manager.start().await {
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tracing::error!("Failed to start streamer after config change: {}", e);
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} else {
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tracing::info!("Streamer started after config change");
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}
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// Step 4: 更新 WebRTC frame source
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if let Some(frame_tx) = state.stream_manager.frame_sender().await {
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let receiver_count = frame_tx.receiver_count();
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state
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.stream_manager
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.webrtc_streamer()
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.set_video_source(frame_tx)
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.await;
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tracing::info!(
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"WebRTC streamer frame source updated (receiver_count={})",
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receiver_count
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);
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} else {
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tracing::warn!("No frame source available after config change");
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}
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tracing::info!("Video config applied successfully");
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Ok(())
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}
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/// 应用 Stream 配置变更
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pub async fn apply_stream_config(
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state: &Arc<AppState>,
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old_config: &StreamConfig,
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new_config: &StreamConfig,
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) -> Result<()> {
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tracing::info!("Applying stream config changes...");
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// 更新编码器后端
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if old_config.encoder != new_config.encoder {
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let encoder_backend = new_config.encoder.to_backend();
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tracing::info!(
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"Updating encoder backend to: {:?} (from config: {:?})",
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encoder_backend,
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new_config.encoder
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);
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state
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.stream_manager
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.webrtc_streamer()
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.update_encoder_backend(encoder_backend)
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.await;
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}
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// 更新码率
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if old_config.bitrate_kbps != new_config.bitrate_kbps {
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state
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.stream_manager
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.webrtc_streamer()
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.set_bitrate(new_config.bitrate_kbps)
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.await
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.ok(); // Ignore error if no active stream
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}
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// 更新 ICE 配置 (STUN/TURN)
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let ice_changed = old_config.stun_server != new_config.stun_server
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|| old_config.turn_server != new_config.turn_server
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|| old_config.turn_username != new_config.turn_username
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|| old_config.turn_password != new_config.turn_password;
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if ice_changed {
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tracing::info!(
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"Updating ICE config: STUN={:?}, TURN={:?}",
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new_config.stun_server,
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new_config.turn_server
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);
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state
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.stream_manager
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.webrtc_streamer()
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.update_ice_config(
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new_config.stun_server.clone(),
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new_config.turn_server.clone(),
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new_config.turn_username.clone(),
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new_config.turn_password.clone(),
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)
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.await;
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}
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tracing::info!(
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"Stream config applied: encoder={:?}, bitrate={} kbps",
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new_config.encoder,
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new_config.bitrate_kbps
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);
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Ok(())
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}
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/// 应用 HID 配置变更
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pub async fn apply_hid_config(
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state: &Arc<AppState>,
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old_config: &HidConfig,
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new_config: &HidConfig,
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) -> Result<()> {
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// 检查是否需要重载
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if old_config.backend == new_config.backend
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&& old_config.ch9329_port == new_config.ch9329_port
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&& old_config.ch9329_baudrate == new_config.ch9329_baudrate
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&& old_config.otg_udc == new_config.otg_udc
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{
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tracing::info!("HID config unchanged, skipping reload");
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return Ok(());
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}
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tracing::info!("Applying HID config changes...");
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let new_hid_backend = match new_config.backend {
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HidBackend::Otg => crate::hid::HidBackendType::Otg,
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HidBackend::Ch9329 => crate::hid::HidBackendType::Ch9329 {
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port: new_config.ch9329_port.clone(),
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baud_rate: new_config.ch9329_baudrate,
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},
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HidBackend::None => crate::hid::HidBackendType::None,
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};
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state
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.hid
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.reload(new_hid_backend)
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.await
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.map_err(|e| AppError::Config(format!("HID reload failed: {}", e)))?;
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tracing::info!("HID backend reloaded successfully: {:?}", new_config.backend);
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// When switching to OTG backend, automatically enable MSD if not already enabled
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// OTG HID and MSD share the same USB gadget, so it makes sense to enable both
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if new_config.backend == HidBackend::Otg && old_config.backend != HidBackend::Otg {
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let msd_guard = state.msd.read().await;
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if msd_guard.is_none() {
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drop(msd_guard); // Release read lock before acquiring write lock
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tracing::info!("OTG HID enabled, automatically initializing MSD...");
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// Get MSD config from store
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let config = state.config.get();
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let msd = crate::msd::MsdController::new(
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state.otg_service.clone(),
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&config.msd.images_path,
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&config.msd.drive_path,
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);
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if let Err(e) = msd.init().await {
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tracing::warn!("Failed to auto-initialize MSD for OTG: {}", e);
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} else {
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let events = state.events.clone();
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msd.set_event_bus(events).await;
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*state.msd.write().await = Some(msd);
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tracing::info!("MSD automatically initialized for OTG mode");
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}
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}
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}
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Ok(())
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}
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/// 应用 MSD 配置变更
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pub async fn apply_msd_config(
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state: &Arc<AppState>,
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old_config: &MsdConfig,
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new_config: &MsdConfig,
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) -> Result<()> {
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tracing::info!("MSD config sent, checking if reload needed...");
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tracing::debug!("Old MSD config: {:?}", old_config);
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tracing::debug!("New MSD config: {:?}", new_config);
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// Check if MSD enabled state changed
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let old_msd_enabled = old_config.enabled;
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let new_msd_enabled = new_config.enabled;
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tracing::info!("MSD enabled: old={}, new={}", old_msd_enabled, new_msd_enabled);
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if old_msd_enabled != new_msd_enabled {
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if new_msd_enabled {
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// MSD was disabled, now enabled - need to initialize
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tracing::info!("MSD enabled in config, initializing...");
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let msd = crate::msd::MsdController::new(
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state.otg_service.clone(),
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&new_config.images_path,
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&new_config.drive_path,
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);
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msd.init().await.map_err(|e| {
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AppError::Config(format!("MSD initialization failed: {}", e))
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})?;
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// Set event bus
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let events = state.events.clone();
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msd.set_event_bus(events).await;
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// Store the initialized controller
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*state.msd.write().await = Some(msd);
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tracing::info!("MSD initialized successfully");
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} else {
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// MSD was enabled, now disabled - shutdown
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tracing::info!("MSD disabled in config, shutting down...");
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if let Some(msd) = state.msd.write().await.as_mut() {
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if let Err(e) = msd.shutdown().await {
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tracing::warn!("MSD shutdown failed: {}", e);
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}
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}
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*state.msd.write().await = None;
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tracing::info!("MSD shutdown complete");
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}
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} else {
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tracing::info!(
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"MSD enabled state unchanged ({}), no reload needed",
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new_msd_enabled
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);
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}
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Ok(())
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}
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/// 应用 ATX 配置变更
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pub async fn apply_atx_config(
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state: &Arc<AppState>,
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_old_config: &AtxConfig,
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new_config: &AtxConfig,
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) -> Result<()> {
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tracing::info!("Applying ATX config changes...");
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// Convert AtxConfig to AtxControllerConfig
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let controller_config = new_config.to_controller_config();
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// Reload the ATX controller with new configuration
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let atx_guard = state.atx.read().await;
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if let Some(atx) = atx_guard.as_ref() {
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if let Err(e) = atx.reload(controller_config).await {
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tracing::error!("ATX reload failed: {}", e);
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return Err(AppError::Config(format!("ATX reload failed: {}", e)));
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}
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tracing::info!("ATX controller reloaded successfully");
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} else {
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// ATX controller not initialized, create a new one if enabled
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drop(atx_guard);
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if new_config.enabled {
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tracing::info!("ATX enabled in config, initializing...");
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let atx = crate::atx::AtxController::new(controller_config);
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if let Err(e) = atx.init().await {
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tracing::warn!("ATX initialization failed: {}", e);
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} else {
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*state.atx.write().await = Some(atx);
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tracing::info!("ATX controller initialized successfully");
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}
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}
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}
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Ok(())
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}
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/// 应用 Audio 配置变更
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pub async fn apply_audio_config(
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state: &Arc<AppState>,
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_old_config: &AudioConfig,
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new_config: &AudioConfig,
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) -> Result<()> {
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tracing::info!("Applying audio config changes...");
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// Create audio controller config from new config
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let audio_config = crate::audio::AudioControllerConfig {
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enabled: new_config.enabled,
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device: new_config.device.clone(),
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quality: crate::audio::AudioQuality::from_str(&new_config.quality),
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};
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// Update audio controller
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if let Err(e) = state.audio.update_config(audio_config).await {
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tracing::error!("Audio config update failed: {}", e);
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// Don't fail - audio errors are not critical
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} else {
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tracing::info!(
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"Audio config applied: enabled={}, device={}",
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new_config.enabled,
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new_config.device
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);
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}
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// Also update WebRTC audio enabled state
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if let Err(e) = state
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.stream_manager
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.set_webrtc_audio_enabled(new_config.enabled)
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.await
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{
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tracing::warn!("Failed to update WebRTC audio state: {}", e);
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} else {
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tracing::info!("WebRTC audio enabled: {}", new_config.enabled);
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}
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// Reconnect audio sources for existing WebRTC sessions
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if new_config.enabled {
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state.stream_manager.reconnect_webrtc_audio_sources().await;
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}
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Ok(())
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}
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