This commit is contained in:
mofeng-git
2025-12-28 18:19:16 +08:00
commit d143d158e4
771 changed files with 220548 additions and 0 deletions

503
src/otg/service.rs Normal file
View File

@@ -0,0 +1,503 @@
//! OTG Service - unified gadget lifecycle management
//!
//! This module provides centralized management for USB OTG gadget functions.
//! It solves the ownership problem where both HID and MSD need access to the
//! same USB gadget but should be independently configurable.
//!
//! Architecture:
//! ```text
//! ┌─────────────────────────┐
//! │ OtgService │
//! │ ┌───────────────────┐ │
//! │ │ OtgGadgetManager │ │
//! │ └───────────────────┘ │
//! │ ↓ ↓ │
//! │ ┌─────┐ ┌─────┐ │
//! │ │ HID │ │ MSD │ │
//! │ └─────┘ └─────┘ │
//! └─────────────────────────┘
//! ↑ ↑
//! HidController MsdController
//! ```
use std::path::PathBuf;
use std::sync::atomic::{AtomicU8, Ordering};
use tokio::sync::{Mutex, RwLock};
use tracing::{debug, info, warn};
use super::manager::{wait_for_hid_devices, OtgGadgetManager};
use super::msd::MsdFunction;
use crate::error::{AppError, Result};
/// Bitflags for requested functions (lock-free)
const FLAG_HID: u8 = 0b01;
const FLAG_MSD: u8 = 0b10;
/// HID device paths
#[derive(Debug, Clone)]
pub struct HidDevicePaths {
pub keyboard: PathBuf,
pub mouse_relative: PathBuf,
pub mouse_absolute: PathBuf,
}
impl Default for HidDevicePaths {
fn default() -> Self {
Self {
keyboard: PathBuf::from("/dev/hidg0"),
mouse_relative: PathBuf::from("/dev/hidg1"),
mouse_absolute: PathBuf::from("/dev/hidg2"),
}
}
}
/// OTG Service state
#[derive(Debug, Clone, Default)]
pub struct OtgServiceState {
/// Whether the gadget is created and bound
pub gadget_active: bool,
/// Whether HID functions are enabled
pub hid_enabled: bool,
/// Whether MSD function is enabled
pub msd_enabled: bool,
/// HID device paths (set after gadget setup)
pub hid_paths: Option<HidDevicePaths>,
/// Error message if setup failed
pub error: Option<String>,
}
/// OTG Service - unified gadget lifecycle management
///
/// This service owns the OtgGadgetManager and provides a high-level interface
/// for enabling/disabling HID and MSD functions. It ensures proper coordination
/// between the two subsystems and handles gadget lifecycle management.
pub struct OtgService {
/// The underlying gadget manager
manager: Mutex<Option<OtgGadgetManager>>,
/// Current state
state: RwLock<OtgServiceState>,
/// MSD function handle (for runtime LUN configuration)
msd_function: RwLock<Option<MsdFunction>>,
/// Requested functions flags (atomic, lock-free read/write)
requested_flags: AtomicU8,
}
impl OtgService {
/// Create a new OTG service
pub fn new() -> Self {
Self {
manager: Mutex::new(None),
state: RwLock::new(OtgServiceState::default()),
msd_function: RwLock::new(None),
requested_flags: AtomicU8::new(0),
}
}
/// Check if HID is requested (lock-free)
#[inline]
fn is_hid_requested(&self) -> bool {
self.requested_flags.load(Ordering::Acquire) & FLAG_HID != 0
}
/// Check if MSD is requested (lock-free)
#[inline]
fn is_msd_requested(&self) -> bool {
self.requested_flags.load(Ordering::Acquire) & FLAG_MSD != 0
}
/// Set HID requested flag (lock-free)
#[inline]
fn set_hid_requested(&self, requested: bool) {
if requested {
self.requested_flags.fetch_or(FLAG_HID, Ordering::Release);
} else {
self.requested_flags.fetch_and(!FLAG_HID, Ordering::Release);
}
}
/// Set MSD requested flag (lock-free)
#[inline]
fn set_msd_requested(&self, requested: bool) {
if requested {
self.requested_flags.fetch_or(FLAG_MSD, Ordering::Release);
} else {
self.requested_flags.fetch_and(!FLAG_MSD, Ordering::Release);
}
}
/// Check if OTG is available on this system
pub fn is_available() -> bool {
OtgGadgetManager::is_available() && OtgGadgetManager::find_udc().is_some()
}
/// Get current service state
pub async fn state(&self) -> OtgServiceState {
self.state.read().await.clone()
}
/// Check if gadget is active
pub async fn is_gadget_active(&self) -> bool {
self.state.read().await.gadget_active
}
/// Check if HID is enabled
pub async fn is_hid_enabled(&self) -> bool {
self.state.read().await.hid_enabled
}
/// Check if MSD is enabled
pub async fn is_msd_enabled(&self) -> bool {
self.state.read().await.msd_enabled
}
/// Get gadget path (for MSD LUN configuration)
pub async fn gadget_path(&self) -> Option<PathBuf> {
let manager = self.manager.lock().await;
manager.as_ref().map(|m| m.gadget_path().clone())
}
/// Get HID device paths
pub async fn hid_device_paths(&self) -> Option<HidDevicePaths> {
self.state.read().await.hid_paths.clone()
}
/// Get MSD function handle (for LUN configuration)
pub async fn msd_function(&self) -> Option<MsdFunction> {
self.msd_function.read().await.clone()
}
/// Enable HID functions
///
/// This will create the gadget if not already created, add HID functions,
/// and bind the gadget to UDC.
pub async fn enable_hid(&self) -> Result<HidDevicePaths> {
info!("Enabling HID functions via OtgService");
// Mark HID as requested (lock-free)
self.set_hid_requested(true);
// Check if already enabled
{
let state = self.state.read().await;
if state.hid_enabled {
if let Some(ref paths) = state.hid_paths {
info!("HID already enabled, returning existing paths");
return Ok(paths.clone());
}
}
}
// Recreate gadget with both HID and MSD if needed
self.recreate_gadget().await?;
// Get HID paths from state
let state = self.state.read().await;
state
.hid_paths
.clone()
.ok_or_else(|| AppError::Internal("HID paths not set after gadget setup".to_string()))
}
/// Disable HID functions
///
/// This will unbind the gadget, remove HID functions, and optionally
/// recreate the gadget with only MSD if MSD is still enabled.
pub async fn disable_hid(&self) -> Result<()> {
info!("Disabling HID functions via OtgService");
// Mark HID as not requested (lock-free)
self.set_hid_requested(false);
// Check if HID is enabled
{
let state = self.state.read().await;
if !state.hid_enabled {
info!("HID already disabled");
return Ok(());
}
}
// Recreate gadget without HID (or destroy if MSD also disabled)
self.recreate_gadget().await
}
/// Enable MSD function
///
/// This will create the gadget if not already created, add MSD function,
/// and bind the gadget to UDC.
pub async fn enable_msd(&self) -> Result<MsdFunction> {
info!("Enabling MSD function via OtgService");
// Mark MSD as requested (lock-free)
self.set_msd_requested(true);
// Check if already enabled
{
let state = self.state.read().await;
if state.msd_enabled {
let msd = self.msd_function.read().await;
if let Some(ref func) = *msd {
info!("MSD already enabled, returning existing function");
return Ok(func.clone());
}
}
}
// Recreate gadget with both HID and MSD if needed
self.recreate_gadget().await?;
// Get MSD function
let msd = self.msd_function.read().await;
msd.clone()
.ok_or_else(|| AppError::Internal("MSD function not set after gadget setup".to_string()))
}
/// Disable MSD function
///
/// This will unbind the gadget, remove MSD function, and optionally
/// recreate the gadget with only HID if HID is still enabled.
pub async fn disable_msd(&self) -> Result<()> {
info!("Disabling MSD function via OtgService");
// Mark MSD as not requested (lock-free)
self.set_msd_requested(false);
// Check if MSD is enabled
{
let state = self.state.read().await;
if !state.msd_enabled {
info!("MSD already disabled");
return Ok(());
}
}
// Recreate gadget without MSD (or destroy if HID also disabled)
self.recreate_gadget().await
}
/// Recreate the gadget with currently requested functions
///
/// This is called whenever the set of enabled functions changes.
/// It will:
/// 1. Check if recreation is needed (function set changed)
/// 2. If needed: cleanup existing gadget
/// 3. Create new gadget with requested functions
/// 4. Setup and bind
async fn recreate_gadget(&self) -> Result<()> {
// Read requested flags atomically (lock-free)
let hid_requested = self.is_hid_requested();
let msd_requested = self.is_msd_requested();
info!(
"Recreating gadget with: HID={}, MSD={}",
hid_requested, msd_requested
);
// Check if gadget already matches requested state
{
let state = self.state.read().await;
if state.gadget_active
&& state.hid_enabled == hid_requested
&& state.msd_enabled == msd_requested
{
info!("Gadget already has requested functions, skipping recreate");
return Ok(());
}
}
// Cleanup existing gadget
{
let mut manager = self.manager.lock().await;
if let Some(mut m) = manager.take() {
info!("Cleaning up existing gadget before recreate");
if let Err(e) = m.cleanup() {
warn!("Error cleaning up existing gadget: {}", e);
}
}
}
// Clear MSD function
*self.msd_function.write().await = None;
// Update state to inactive
{
let mut state = self.state.write().await;
state.gadget_active = false;
state.hid_enabled = false;
state.msd_enabled = false;
state.hid_paths = None;
state.error = None;
}
// If nothing requested, we're done
if !hid_requested && !msd_requested {
info!("No functions requested, gadget destroyed");
return Ok(());
}
// Check if OTG is available
if !Self::is_available() {
let error = "OTG not available: ConfigFS not mounted or no UDC found".to_string();
let mut state = self.state.write().await;
state.error = Some(error.clone());
return Err(AppError::Internal(error));
}
// Create new gadget manager
let mut manager = OtgGadgetManager::new();
let mut hid_paths = None;
// Add HID functions if requested
if hid_requested {
match (
manager.add_keyboard(),
manager.add_mouse_relative(),
manager.add_mouse_absolute(),
) {
(Ok(kb), Ok(rel), Ok(abs)) => {
hid_paths = Some(HidDevicePaths {
keyboard: kb,
mouse_relative: rel,
mouse_absolute: abs,
});
debug!("HID functions added to gadget");
}
(Err(e), _, _) | (_, Err(e), _) | (_, _, Err(e)) => {
let error = format!("Failed to add HID functions: {}", e);
let mut state = self.state.write().await;
state.error = Some(error.clone());
return Err(AppError::Internal(error));
}
}
}
// Add MSD function if requested
let msd_func = if msd_requested {
match manager.add_msd() {
Ok(func) => {
debug!("MSD function added to gadget");
Some(func)
}
Err(e) => {
let error = format!("Failed to add MSD function: {}", e);
let mut state = self.state.write().await;
state.error = Some(error.clone());
return Err(AppError::Internal(error));
}
}
} else {
None
};
// Setup gadget
if let Err(e) = manager.setup() {
let error = format!("Failed to setup gadget: {}", e);
let mut state = self.state.write().await;
state.error = Some(error.clone());
return Err(AppError::Internal(error));
}
// Bind to UDC
if let Err(e) = manager.bind() {
let error = format!("Failed to bind gadget to UDC: {}", e);
let mut state = self.state.write().await;
state.error = Some(error.clone());
// Cleanup on failure
let _ = manager.cleanup();
return Err(AppError::Internal(error));
}
// Wait for HID devices to appear
if let Some(ref paths) = hid_paths {
let device_paths = vec![
paths.keyboard.clone(),
paths.mouse_relative.clone(),
paths.mouse_absolute.clone(),
];
if !wait_for_hid_devices(&device_paths, 2000).await {
warn!("HID devices did not appear after gadget setup");
}
}
// Store manager and update state
{
*self.manager.lock().await = Some(manager);
}
{
*self.msd_function.write().await = msd_func;
}
{
let mut state = self.state.write().await;
state.gadget_active = true;
state.hid_enabled = hid_requested;
state.msd_enabled = msd_requested;
state.hid_paths = hid_paths;
state.error = None;
}
info!("Gadget created successfully");
Ok(())
}
/// Shutdown the OTG service and cleanup all resources
pub async fn shutdown(&self) -> Result<()> {
info!("Shutting down OTG service");
// Mark nothing as requested (lock-free)
self.requested_flags.store(0, Ordering::Release);
// Cleanup gadget
let mut manager = self.manager.lock().await;
if let Some(mut m) = manager.take() {
if let Err(e) = m.cleanup() {
warn!("Error cleaning up gadget during shutdown: {}", e);
}
}
// Clear state
*self.msd_function.write().await = None;
{
let mut state = self.state.write().await;
*state = OtgServiceState::default();
}
info!("OTG service shutdown complete");
Ok(())
}
}
impl Default for OtgService {
fn default() -> Self {
Self::new()
}
}
impl Drop for OtgService {
fn drop(&mut self) {
// Gadget cleanup is handled by OtgGadgetManager's Drop
debug!("OtgService dropping");
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_service_creation() {
let service = OtgService::new();
// Just test that creation doesn't panic
assert!(!OtgService::is_available() || true); // Depends on environment
}
#[tokio::test]
async fn test_initial_state() {
let service = OtgService::new();
let state = service.state().await;
assert!(!state.gadget_active);
assert!(!state.hid_enabled);
assert!(!state.msd_enabled);
}
}