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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <dxgi1_2.h>
#include <d3d11_2.h>
#include <unordered_map>
using namespace std;
class RGBToNV12
{
/// Simple Preprocessor class
/// Uses DXVAHD VideoProcessBlt to perform colorspace conversion
private:
/// D3D11 device to be used for Processing
ID3D11Device *m_pDev = nullptr;
/// D3D11 device context to be used for Processing
ID3D11DeviceContext* m_pCtx = nullptr;
/// D3D11 video device to be used for Processing, obtained from d3d11 device
ID3D11VideoDevice* m_pVid = nullptr;
/// D3D11 video device context to be used for Processing, obtained from d3d11 device
ID3D11VideoContext* m_pVidCtx = nullptr;
/// DXVAHD video processor configured for processing.
/// Needs to be reconfigured based on input and output textures for each Convert() call
ID3D11VideoProcessor* m_pVP = nullptr;
/// DXVAHD VpBlt output target. Obtained from the output texture passed to Convert()
ID3D11VideoProcessorOutputView* m_pVPOut = nullptr;
/// D3D11 video processor enumerator. Required to configure Video processor streams
ID3D11VideoProcessorEnumerator* m_pVPEnum = nullptr;
/// Mapping of Texture2D handle and corresponding Video Processor output view handle
/// Optimization to avoid having to create video processor output views in each Convert() call
std::unordered_map<ID3D11Texture2D*, ID3D11VideoProcessorOutputView*> viewMap;
/// Input and Output Texture2D properties.
/// Required to optimize Video Processor stream usage
D3D11_TEXTURE2D_DESC m_inDesc = { 0 };
D3D11_TEXTURE2D_DESC m_outDesc = { 0 };
private:
/// Default Constructor
RGBToNV12()
{
}
public:
/// Initialize Video Context
HRESULT Init();
/// Perform Colorspace conversion
HRESULT Convert(ID3D11Texture2D* pRGB, ID3D11Texture2D*pYUV);
/// Release all resources
void Cleanup();
public:
/// Constructor
RGBToNV12(ID3D11Device *pDev, ID3D11DeviceContext *pCtx);
/// Destructor. Release all resources before destroying object
~RGBToNV12()
{
Cleanup();
}
};