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87
libs/hwcodec/externals/nvEncDXGIOutputDuplicationSample/Preproc.h
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libs/hwcodec/externals/nvEncDXGIOutputDuplicationSample/Preproc.h
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/*
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <dxgi1_2.h>
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#include <d3d11_2.h>
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#include <unordered_map>
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using namespace std;
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class RGBToNV12
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{
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/// Simple Preprocessor class
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/// Uses DXVAHD VideoProcessBlt to perform colorspace conversion
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private:
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/// D3D11 device to be used for Processing
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ID3D11Device *m_pDev = nullptr;
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/// D3D11 device context to be used for Processing
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ID3D11DeviceContext* m_pCtx = nullptr;
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/// D3D11 video device to be used for Processing, obtained from d3d11 device
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ID3D11VideoDevice* m_pVid = nullptr;
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/// D3D11 video device context to be used for Processing, obtained from d3d11 device
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ID3D11VideoContext* m_pVidCtx = nullptr;
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/// DXVAHD video processor configured for processing.
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/// Needs to be reconfigured based on input and output textures for each Convert() call
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ID3D11VideoProcessor* m_pVP = nullptr;
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/// DXVAHD VpBlt output target. Obtained from the output texture passed to Convert()
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ID3D11VideoProcessorOutputView* m_pVPOut = nullptr;
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/// D3D11 video processor enumerator. Required to configure Video processor streams
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ID3D11VideoProcessorEnumerator* m_pVPEnum = nullptr;
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/// Mapping of Texture2D handle and corresponding Video Processor output view handle
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/// Optimization to avoid having to create video processor output views in each Convert() call
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std::unordered_map<ID3D11Texture2D*, ID3D11VideoProcessorOutputView*> viewMap;
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/// Input and Output Texture2D properties.
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/// Required to optimize Video Processor stream usage
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D3D11_TEXTURE2D_DESC m_inDesc = { 0 };
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D3D11_TEXTURE2D_DESC m_outDesc = { 0 };
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private:
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/// Default Constructor
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RGBToNV12()
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{
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}
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public:
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/// Initialize Video Context
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HRESULT Init();
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/// Perform Colorspace conversion
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HRESULT Convert(ID3D11Texture2D* pRGB, ID3D11Texture2D*pYUV);
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/// Release all resources
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void Cleanup();
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public:
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/// Constructor
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RGBToNV12(ID3D11Device *pDev, ID3D11DeviceContext *pCtx);
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/// Destructor. Release all resources before destroying object
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~RGBToNV12()
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{
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Cleanup();
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}
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};
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