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170
libs/hwcodec/externals/nvEncDXGIOutputDuplicationSample/DDAImpl.cpp
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170
libs/hwcodec/externals/nvEncDXGIOutputDuplicationSample/DDAImpl.cpp
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/*
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Defs.h"
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#include "DDAImpl.h"
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#include <iomanip>
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/// Initialize DDA
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HRESULT DDAImpl::Init()
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{
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IDXGIOutput * pOutput = nullptr;
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IDXGIDevice2* pDevice = nullptr;
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IDXGIFactory1* pFactory = nullptr;
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IDXGIAdapter *pAdapter = nullptr;
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IDXGIOutput1* pOut1 = nullptr;
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/// Release all temporary refs before exit
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#define CLEAN_RETURN(x) \
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SAFE_RELEASE(pDevice);\
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SAFE_RELEASE(pFactory);\
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SAFE_RELEASE(pOutput);\
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SAFE_RELEASE(pOut1);\
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SAFE_RELEASE(pAdapter);\
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return x;
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HRESULT hr = S_OK;
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/// To create a DDA object given a D3D11 device, we must first get to the DXGI Adapter associated with that device
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if (FAILED(hr = pD3DDev->QueryInterface(__uuidof(IDXGIDevice2), (void**)&pDevice)))
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{
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CLEAN_RETURN(hr);
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}
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if (FAILED(hr = pDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&pAdapter)))
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{
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CLEAN_RETURN(hr);
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}
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/// Once we have the DXGI Adapter, we enumerate the attached display outputs, and select which one we want to capture
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/// This sample application always captures the primary display output, enumerated at index 0.
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if (FAILED(hr = pAdapter->EnumOutputs(0, &pOutput)))
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{
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CLEAN_RETURN(hr);
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}
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if (FAILED(hr = pOutput->QueryInterface(__uuidof(IDXGIOutput1), (void**)&pOut1)))
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{
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CLEAN_RETURN(hr);
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}
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/// Ask DXGI to create an instance of IDXGIOutputDuplication for the selected output. We can now capture this display output
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if (FAILED(hr = pOut1->DuplicateOutput(pDevice, &pDup)))
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{
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CLEAN_RETURN(hr);
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}
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DXGI_OUTDUPL_DESC outDesc;
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ZeroMemory(&outDesc, sizeof(outDesc));
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pDup->GetDesc(&outDesc);
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height = outDesc.ModeDesc.Height;
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width = outDesc.ModeDesc.Width;
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CLEAN_RETURN(hr);
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}
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/// Acquire a new frame from DDA, and return it as a Texture2D object.
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/// 'wait' specifies the time in milliseconds that DDA shoulo wait for a new screen update.
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HRESULT DDAImpl::GetCapturedFrame(ID3D11Texture2D **ppTex2D, int wait, bool fail_if_equal)
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{
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HRESULT hr = S_OK;
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DXGI_OUTDUPL_FRAME_INFO frameInfo;
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ZeroMemory(&frameInfo, sizeof(frameInfo));
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int acquired = 0;
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#define RETURN_ERR(x) {printf(__FUNCTION__": %d : Line %d return 0x%x\n", frameno, __LINE__, x);return x;}
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if (pResource)
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{
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pDup->ReleaseFrame();
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pResource->Release();
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pResource = nullptr;
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}
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hr = pDup->AcquireNextFrame(wait, &frameInfo, &pResource);
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if (FAILED(hr))
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{
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if (hr == DXGI_ERROR_WAIT_TIMEOUT)
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{
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// printf(__FUNCTION__": %d : Wait for %d ms timed out\n", frameno, wait);
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}
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if (hr == DXGI_ERROR_INVALID_CALL)
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{
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printf(__FUNCTION__": %d : Invalid Call, previous frame not released?\n", frameno);
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}
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if (hr == DXGI_ERROR_ACCESS_LOST)
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{
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printf(__FUNCTION__": %d : Access lost, frame needs to be released?\n", frameno);
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}
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// RETURN_ERR(hr);
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return hr;
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}
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if (fail_if_equal)
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{
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if (frameInfo.AccumulatedFrames == 0 || frameInfo.LastPresentTime.QuadPart == 0)
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{
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// No image update, only cursor moved.
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RETURN_ERR(DXGI_ERROR_WAIT_TIMEOUT);
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}
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}
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if (!pResource)
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{
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printf(__FUNCTION__": %d : Null output resource. Return error.\n", frameno);
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return E_UNEXPECTED;
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}
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if (FAILED(hr = pResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)ppTex2D)))
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{
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return hr;
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}
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LARGE_INTEGER pts = frameInfo.LastPresentTime; MICROSEC_TIME(pts, qpcFreq);
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LONGLONG interval = pts.QuadPart - lastPTS.QuadPart;
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// printf(__FUNCTION__": %d : Accumulated Frames %u PTS Interval %lld PTS %lld\n", frameno, frameInfo.AccumulatedFrames, interval * 1000, frameInfo.LastPresentTime.QuadPart);
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lastPTS = pts; // store microsec value
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frameno += frameInfo.AccumulatedFrames;
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return hr;
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}
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/// Release all resources
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int DDAImpl::Cleanup()
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{
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if (pResource)
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{
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pDup->ReleaseFrame();
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SAFE_RELEASE(pResource);
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}
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width = height = frameno = 0;
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SAFE_RELEASE(pDup);
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SAFE_RELEASE(pCtx);
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SAFE_RELEASE(pD3DDev);
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return 0;
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}
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