This commit is contained in:
mofeng-git
2025-12-28 18:19:16 +08:00
commit d143d158e4
771 changed files with 220548 additions and 0 deletions

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#include <atomic>
#include <chrono>
#include <cstdio>
#include <list>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include <d3d11.h>
#include <dxgi.h>
#include <wrl/client.h>
#include "../../common.h"
#include "win.h"
#define IF_FAILED_THROW(X) \
if (FAILED(hr = (X))) { \
throw hr; \
}
using Microsoft::WRL::ComPtr;
static HRESULT CreateBmpFile(LPCWSTR wszBmpFile, BYTE *pData,
const UINT uiFrameSize, const UINT uiWidth,
const UINT uiHeight) {
HRESULT hr = S_OK;
HANDLE hFile = INVALID_HANDLE_VALUE;
DWORD dwWritten;
UINT uiStride;
BYTE header24[54] = {0x42, 0x4d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
DWORD dwSizeFile = uiWidth * uiHeight * 3;
dwSizeFile += 54;
header24[2] = dwSizeFile & 0x000000ff;
header24[3] = static_cast<BYTE>((dwSizeFile & 0x0000ff00) >> 8);
header24[4] = static_cast<BYTE>((dwSizeFile & 0x00ff0000) >> 16);
header24[5] = (dwSizeFile & 0xff000000) >> 24;
dwSizeFile -= 54;
header24[18] = uiWidth & 0x000000ff;
header24[19] = (uiWidth & 0x0000ff00) >> 8;
header24[20] = static_cast<BYTE>((uiWidth & 0x00ff0000) >> 16);
header24[21] = (uiWidth & 0xff000000) >> 24;
header24[22] = uiHeight & 0x000000ff;
header24[23] = (uiHeight & 0x0000ff00) >> 8;
header24[24] = static_cast<BYTE>((uiHeight & 0x00ff0000) >> 16);
header24[25] = (uiHeight & 0xff000000) >> 24;
header24[34] = dwSizeFile & 0x000000ff;
header24[35] = (dwSizeFile & 0x0000ff00) >> 8;
header24[36] = static_cast<BYTE>((dwSizeFile & 0x00ff0000) >> 16);
header24[37] = static_cast<BYTE>((dwSizeFile & 0xff000000) >> 24);
try {
hFile = CreateFileW(wszBmpFile, GENERIC_WRITE, FILE_SHARE_READ, NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
IF_FAILED_THROW(hFile == INVALID_HANDLE_VALUE ? E_FAIL : S_OK);
IF_FAILED_THROW(WriteFile(hFile, (LPCVOID)header24, 54, &dwWritten, 0) ==
FALSE);
IF_FAILED_THROW(dwWritten == 0 ? E_FAIL : S_OK);
uiStride = uiWidth * 3;
BYTE *Tmpbufsrc = pData + (uiFrameSize - uiStride);
for (UINT i = 0; i < uiHeight; i++) {
IF_FAILED_THROW(WriteFile(hFile, (LPCVOID)Tmpbufsrc, uiStride, &dwWritten,
0) == FALSE);
IF_FAILED_THROW(dwWritten == 0 ? E_FAIL : S_OK);
Tmpbufsrc -= uiStride;
}
} catch (HRESULT) {
}
if (hFile != INVALID_HANDLE_VALUE)
CloseHandle(hFile);
return hr;
}
static std::string GetDirectoryFromFilename(const std::string &filename) {
size_t lastSeparator = filename.find_last_of("/\\");
if (lastSeparator != std::string::npos) {
return filename.substr(0, lastSeparator);
}
return "";
}
static bool createBgraBmpFile(ID3D11Device *device, ID3D11Texture2D *texture,
const std::string &filename) {
D3D11_TEXTURE2D_DESC desc = {};
ComPtr<ID3D11DeviceContext> deviceContext;
HRESULT hr;
texture->GetDesc(&desc);
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
ComPtr<ID3D11Texture2D> bgraStagingTexture;
hr = device->CreateTexture2D(&desc, nullptr,
bgraStagingTexture.GetAddressOf());
IF_FAILED_THROW(hr);
device->GetImmediateContext(deviceContext.ReleaseAndGetAddressOf());
deviceContext->CopyResource(bgraStagingTexture.Get(), texture);
D3D11_MAPPED_SUBRESOURCE ResourceDesc = {};
deviceContext->Map(bgraStagingTexture.Get(), 0, D3D11_MAP_READ, 0,
&ResourceDesc);
UINT uiImageSize = desc.Width * desc.Height * 3;
BYTE *pDataRgb = new (std::nothrow) BYTE[uiImageSize];
BYTE *pDataRgbaColor = (BYTE *)ResourceDesc.pData;
BYTE *pDataRgbColor = pDataRgb;
for (UINT i = 0; i < desc.Height; i++) {
for (UINT j = 0; j < desc.Width; j++) {
if (desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM) {
// bgr bgra
*pDataRgbColor++ = *pDataRgbaColor++;
*pDataRgbColor++ = *pDataRgbaColor++;
*pDataRgbColor++ = *pDataRgbaColor++;
pDataRgbaColor++;
} else {
// bgr rgba
pDataRgbColor[0] = pDataRgbaColor[2];
pDataRgbColor[1] = pDataRgbaColor[1];
pDataRgbColor[2] = pDataRgbaColor[0];
pDataRgbColor += 3;
pDataRgbaColor += 4;
}
}
}
auto dir = GetDirectoryFromFilename(filename);
DWORD attrib = GetFileAttributesA(dir.c_str());
if (attrib == INVALID_FILE_ATTRIBUTES ||
!(attrib & FILE_ATTRIBUTE_DIRECTORY)) {
if (!CreateDirectoryA(dir.c_str(), NULL)) {
std::cout << "Failed to create directory: " << dir << std::endl;
return false;
} else {
std::cout << "Directory created: " << dir << std::endl;
}
} else {
// already exists
}
int size = MultiByteToWideChar(CP_UTF8, 0, filename.c_str(), -1, nullptr, 0);
wchar_t *wszBmpFile = new wchar_t[size];
MultiByteToWideChar(CP_UTF8, 0, filename.c_str(), -1, wszBmpFile, size);
hr =
CreateBmpFile(wszBmpFile, pDataRgb, uiImageSize, desc.Width, desc.Height);
delete[] pDataRgb;
delete[] wszBmpFile;
IF_FAILED_THROW(hr);
deviceContext->Unmap(bgraStagingTexture.Get(), 0);
}
void SaveBgraBmps(ID3D11Device *device, void *texture, int cycle) {
if (!texture)
return;
static int index = 0;
if (index++ % cycle == 0) {
auto now = std::chrono::system_clock::now();
auto time_t_now = std::chrono::system_clock::to_time_t(now);
std::tm local_tm;
localtime_s(&local_tm, &time_t_now);
char buffer[80];
std::strftime(buffer, 80, "%H_%M_%S", &local_tm);
std::string filename = std::string("bmps") + "/" + std::to_string(index) +
"_" + buffer + ".bmp";
createBgraBmpFile(device, (ID3D11Texture2D *)texture, filename);
}
}

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#include "win.h"
#include <fstream>
bool dumpTexture(ID3D11Device *device, ID3D11Texture2D *texture, int cropW,
int cropH, const string &filename) {
const char *dir = "texture";
DWORD attrib = GetFileAttributesA(dir);
if (attrib == INVALID_FILE_ATTRIBUTES ||
!(attrib & FILE_ATTRIBUTE_DIRECTORY)) {
if (!CreateDirectoryA(dir, NULL)) {
std::cout << "Failed to create directory: " << dir << std::endl;
return false;
} else {
std::cout << "Directory created: " << dir << std::endl;
}
} else {
// already exists
}
D3D11_TEXTURE2D_DESC desc = {};
ComPtr<ID3D11DeviceContext> deviceContext;
HRESULT hr;
texture->GetDesc(&desc);
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
ComPtr<ID3D11Texture2D> stagingTexture;
hr = device->CreateTexture2D(&desc, nullptr, stagingTexture.GetAddressOf());
if (FAILED(hr)) {
return false;
}
device->GetImmediateContext(deviceContext.ReleaseAndGetAddressOf());
deviceContext->CopyResource(stagingTexture.Get(), texture);
D3D11_MAPPED_SUBRESOURCE mappedResource = {};
deviceContext->Map(stagingTexture.Get(), 0, D3D11_MAP_READ, 0,
&mappedResource);
string path = string(dir) + "/" + filename;
std::ofstream file(path, std::ios::binary | std::ios::app);
if (desc.Format == DXGI_FORMAT_NV12) {
int Pitch = mappedResource.RowPitch;
uint8_t *Y = (uint8_t *)mappedResource.pData;
uint8_t *U =
(uint8_t *)mappedResource.pData + desc.Height * mappedResource.RowPitch;
uint8_t *V = (desc.Format == DXGI_FORMAT_P010) ? U + 2 : U + 1;
for (int i = 0; i < cropH; i++) {
file.write((const char *)(Y + i * Pitch), cropW);
}
int ChromaH = cropH / 2;
int ChromaW = cropW;
for (int i = 0; i < ChromaH; i++) {
file.write((const char *)(U + i * Pitch), ChromaW);
}
}
deviceContext->Unmap(stagingTexture.Get(), 0);
file.close();
return true;
}

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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyzw 0 NONE float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
dcl_texcoord v0 // input<0,1,2,3>
dcl_texcoord1 v1 // input<4,5>
#line 12 "D:\rustdesk\gpu_video_codec\vs\ShaderCompileTool\nv_vertex_shader.hlsl"
mad oPos.xy, v0.w, c0, v0 // ::VS<0,1>
mov oPos.zw, v0 // ::VS<2,3>
mov oT0.xy, v1 // ::VS<4,5>
// approximately 3 instruction slots used
vs_4_0
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
//
// Initial variable locations:
// v0.x <- input.Pos.x; v0.y <- input.Pos.y; v0.z <- input.Pos.z; v0.w <- input.Pos.w;
// v1.x <- input.Tex.x; v1.y <- input.Tex.y;
// o1.x <- <VS return value>.Tex.x; o1.y <- <VS return value>.Tex.y;
// o0.x <- <VS return value>.Pos.x; o0.y <- <VS return value>.Pos.y; o0.z <- <VS return value>.Pos.z; o0.w <- <VS return value>.Pos.w
//
#line 14 "D:\rustdesk\gpu_video_codec\vs\ShaderCompileTool\nv_vertex_shader.hlsl"
mov o0.xyzw, v0.xyzw
mov o1.xy, v1.xyxx
ret
// Approximately 3 instruction slots used
#endif
const BYTE g_VS[] = {
68, 88, 66, 67, 17, 156, 6, 174, 73, 86, 39, 50, 168, 176, 148,
24, 52, 224, 94, 107, 1, 0, 0, 0, 56, 50, 0, 0, 7, 0,
0, 0, 60, 0, 0, 0, 76, 2, 0, 0, 188, 2, 0, 0, 196,
48, 0, 0, 64, 49, 0, 0, 140, 49, 0, 0, 224, 49, 0, 0,
65, 111, 110, 57, 8, 2, 0, 0, 8, 2, 0, 0, 0, 2, 254,
255, 224, 1, 0, 0, 40, 0, 0, 0, 0, 0, 36, 0, 0, 0,
36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 1, 0, 36, 0, 0,
0, 0, 0, 1, 2, 254, 255, 254, 255, 100, 0, 68, 66, 85, 71,
40, 0, 0, 0, 100, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0,
0, 112, 0, 0, 0, 5, 0, 0, 0, 116, 0, 0, 0, 2, 0,
0, 0, 60, 1, 0, 0, 156, 0, 0, 0, 68, 58, 92, 114, 117,
115, 116, 100, 101, 115, 107, 92, 103, 112, 117, 95, 118, 105, 100, 101,
111, 95, 99, 111, 100, 101, 99, 92, 118, 115, 92, 83, 104, 97, 100,
101, 114, 67, 111, 109, 112, 105, 108, 101, 84, 111, 111, 108, 92, 110,
118, 95, 118, 101, 114, 116, 101, 120, 95, 115, 104, 97, 100, 101, 114,
46, 104, 108, 115, 108, 0, 171, 40, 0, 0, 0, 0, 0, 255, 255,
152, 1, 0, 0, 0, 0, 255, 255, 164, 1, 0, 0, 12, 0, 0,
0, 176, 1, 0, 0, 12, 0, 0, 0, 196, 1, 0, 0, 14, 0,
0, 0, 208, 1, 0, 0, 86, 83, 0, 80, 111, 115, 0, 171, 1,
0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0,
84, 101, 120, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 0,
0, 0, 0, 0, 0, 159, 0, 0, 0, 164, 0, 0, 0, 180, 0,
0, 0, 184, 0, 0, 0, 5, 0, 0, 0, 1, 0, 6, 0, 1,
0, 2, 0, 200, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0,
255, 255, 255, 255, 3, 0, 0, 0, 255, 255, 255, 255, 2, 0, 3,
0, 4, 0, 0, 0, 4, 0, 5, 0, 255, 255, 255, 255, 105, 110,
112, 117, 116, 0, 171, 171, 5, 0, 0, 0, 1, 0, 6, 0, 1,
0, 2, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
2, 0, 3, 0, 1, 0, 0, 0, 4, 0, 5, 0, 255, 255, 255,
255, 0, 0, 0, 0, 156, 0, 0, 0, 216, 0, 0, 0, 3, 0,
0, 0, 232, 0, 0, 0, 156, 0, 0, 0, 12, 1, 0, 0, 20,
1, 0, 0, 2, 0, 0, 0, 36, 1, 0, 0, 77, 105, 99, 114,
111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114,
32, 49, 48, 46, 49, 0, 31, 0, 0, 2, 5, 0, 0, 128, 0,
0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128, 1, 0, 15, 144,
4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 144, 0, 0, 228,
160, 0, 0, 228, 144, 1, 0, 0, 2, 0, 0, 12, 192, 0, 0,
228, 144, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 255,
255, 0, 0, 83, 72, 68, 82, 104, 0, 0, 0, 64, 0, 1, 0,
26, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 0, 0, 0,
0, 95, 0, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101,
0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0,
0, 54, 0, 0, 5, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 80, 68, 66, 0,
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67, 43, 43, 32, 77, 83, 70, 32, 55, 46, 48, 48, 13, 10, 26,
68, 83, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 23, 0,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 56, 0, 128, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 26, 9, 47, 241,
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0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 1, 0,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0,
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100, 58, 92, 114, 117, 115, 116, 100, 101, 115, 107, 92, 103, 112, 117,
95, 118, 105, 100, 101, 111, 95, 99, 111, 100, 101, 99, 92, 118, 115,
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104, 97, 100, 101, 114, 46, 104, 108, 115, 108, 0, 4, 0, 0, 0,
6, 0, 0, 0, 1, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0,
0, 17, 0, 0, 0, 7, 0, 0, 0, 34, 0, 0, 0, 8, 0,
0, 0, 10, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 5,
0, 0, 0, 0, 0, 0, 0, 220, 81, 51, 1, 0, 0, 0, 0,
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0, 87, 1, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 156, 1,
0, 0, 128, 0, 0, 0, 219, 0, 0, 0, 224, 2, 0, 0, 40,
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171};

View File

@@ -0,0 +1,793 @@
#include <array>
#include <atomic>
#include <chrono>
#include <cstdio>
#include <list>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include <d3d11.h>
#include <dxgi.h>
#include "win.h"
#define LOG_MODULE "WIN"
#include "log.h"
#define NUMVERTICES 6
typedef struct _VERTEX {
DirectX::XMFLOAT3 Pos;
DirectX::XMFLOAT2 TexCoord;
} VERTEX;
bool NativeDevice::Init(int64_t luid, ID3D11Device *device, int pool_size) {
if (device) {
if (!InitFromDevice(device))
return false;
} else {
if (!InitFromLuid(luid))
return false;
}
if (!SetMultithreadProtected())
return false;
if (!InitQuery())
return false;
if (!InitVideoDevice())
return false;
count_ = pool_size;
texture_.resize(count_);
std::fill(texture_.begin(), texture_.end(), nullptr);
return true;
}
bool NativeDevice::InitFromLuid(int64_t luid) {
HRESULT hr = S_OK;
HRB(CreateDXGIFactory1(IID_IDXGIFactory1,
(void **)factory1_.ReleaseAndGetAddressOf()));
ComPtr<IDXGIAdapter1> tmpAdapter = nullptr;
UINT i = 0;
while (!FAILED(
factory1_->EnumAdapters1(i, tmpAdapter.ReleaseAndGetAddressOf()))) {
i++;
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
tmpAdapter->GetDesc1(&desc);
if (LUID(desc) == luid) {
adapter1_.Swap(tmpAdapter);
break;
}
}
if (!adapter1_) {
LOG_ERROR(std::string("Failed to find adapter1_"));
return false;
}
HRB(adapter1_.As(&adapter_));
UINT createDeviceFlags =
D3D11_CREATE_DEVICE_VIDEO_SUPPORT | D3D11_CREATE_DEVICE_BGRA_SUPPORT;
D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
};
UINT numFeatureLevels = ARRAYSIZE(featureLevels);
D3D_FEATURE_LEVEL featureLevel;
D3D_DRIVER_TYPE d3dDriverType =
adapter1_ ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE;
HRB(D3D11CreateDevice(adapter1_.Get(), d3dDriverType, nullptr,
createDeviceFlags, featureLevels, numFeatureLevels,
D3D11_SDK_VERSION, device_.ReleaseAndGetAddressOf(),
&featureLevel, context_.ReleaseAndGetAddressOf()));
if (featureLevel != D3D_FEATURE_LEVEL_11_0) {
LOG_ERROR(std::string("Direct3D Feature Level 11 unsupported."));
return false;
}
return true;
}
bool NativeDevice::InitFromDevice(ID3D11Device *device) {
device_ = device;
device_->GetImmediateContext(context_.ReleaseAndGetAddressOf());
ComPtr<IDXGIDevice> dxgiDevice = nullptr;
HRB(device_.As(&dxgiDevice));
HRB(dxgiDevice->GetAdapter(adapter_.ReleaseAndGetAddressOf()));
HRB(adapter_.As(&adapter1_));
HRB(adapter1_->GetParent(IID_PPV_ARGS(&factory1_)));
return true;
}
bool NativeDevice::SetMultithreadProtected() {
ComPtr<ID3D10Multithread> hmt = nullptr;
HRB(context_.As(&hmt));
if (!hmt->SetMultithreadProtected(TRUE)) {
if (!hmt->GetMultithreadProtected()) {
LOG_ERROR(std::string("Failed to SetMultithreadProtected"));
return false;
}
}
return true;
}
bool NativeDevice::InitQuery() {
D3D11_QUERY_DESC queryDesc;
ZeroMemory(&queryDesc, sizeof(queryDesc));
queryDesc.Query = D3D11_QUERY_EVENT;
queryDesc.MiscFlags = 0;
HRB(device_->CreateQuery(&queryDesc, query_.ReleaseAndGetAddressOf()));
return true;
}
bool NativeDevice::InitVideoDevice() {
HRB(device_.As(&video_device_));
HRB(context_.As(&video_context_));
HRB(video_context_.As(&video_context1_));
return true;
}
bool NativeDevice::Nv12ToBgra(int width, int height,
ID3D11Texture2D *nv12Texture,
ID3D11Texture2D *bgraTexture,
int nv12ArrayIndex) {
if (width != last_nv12_to_bgra_width_ ||
height != last_nv12_to_bgra_height_) {
if (!nv12_to_bgra_set_srv(nv12Texture, width, height))
return false;
if (!nv12_to_bgra_set_view_port(width, height))
return false;
if (!nv12_to_bgra_set_sample())
return false;
if (!nv12_to_bgra_set_shader())
return false;
if (!nv12_to_bgra_set_vertex_buffer())
return false;
}
last_nv12_to_bgra_width_ = width;
last_nv12_to_bgra_height_ = height;
if (!nv12_to_bgra_set_rtv(bgraTexture, width, height))
return false;
D3D11_BOX srcBox;
srcBox.left = 0;
srcBox.top = 0;
srcBox.right = width;
srcBox.bottom = height;
srcBox.front = 0;
srcBox.back = 1;
context_->CopySubresourceRegion(nv12SrvTexture_.Get(), 0, 0, 0, 0,
nv12Texture, nv12ArrayIndex, &srcBox);
if (!nv12_to_bgra_draw())
return false;
return true;
}
bool NativeDevice::nv12_to_bgra_set_srv(ID3D11Texture2D *nv12Texture, int width,
int height) {
SRV_[0].Reset();
SRV_[1].Reset();
D3D11_TEXTURE2D_DESC texDesc = {};
nv12Texture->GetDesc(&texDesc);
texDesc.MipLevels = 1;
texDesc.ArraySize = 1;
texDesc.Format = DXGI_FORMAT_NV12;
texDesc.SampleDesc.Quality = 0;
texDesc.SampleDesc.Count = 1;
texDesc.Usage = D3D11_USAGE_DEFAULT;
texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texDesc.CPUAccessFlags = 0;
texDesc.MiscFlags = 0;
texDesc.Width = width;
texDesc.Height = height;
HRB(device_->CreateTexture2D(&texDesc, nullptr,
nv12SrvTexture_.ReleaseAndGetAddressOf()));
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc = CD3D11_SHADER_RESOURCE_VIEW_DESC(nv12SrvTexture_.Get(),
D3D11_SRV_DIMENSION_TEXTURE2D,
DXGI_FORMAT_R8_UNORM);
HRB(device_->CreateShaderResourceView(nv12SrvTexture_.Get(), &srvDesc,
SRV_[0].ReleaseAndGetAddressOf()));
srvDesc = CD3D11_SHADER_RESOURCE_VIEW_DESC(nv12SrvTexture_.Get(),
D3D11_SRV_DIMENSION_TEXTURE2D,
DXGI_FORMAT_R8G8_UNORM);
HRB(device_->CreateShaderResourceView(nv12SrvTexture_.Get(), &srvDesc,
SRV_[1].ReleaseAndGetAddressOf()));
// set SRV
std::array<ID3D11ShaderResourceView *, 2> const textureViews = {
SRV_[0].Get(), SRV_[1].Get()};
context_->PSSetShaderResources(0, textureViews.size(), textureViews.data());
return true;
}
bool NativeDevice::nv12_to_bgra_set_rtv(ID3D11Texture2D *bgraTexture, int width,
int height) {
RTV_.Reset();
D3D11_RENDER_TARGET_VIEW_DESC rtDesc;
rtDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
rtDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtDesc.Texture2D.MipSlice = 0;
HRB(device_->CreateRenderTargetView(bgraTexture, &rtDesc,
RTV_.ReleaseAndGetAddressOf()));
const float clearColor[4] = {0.0f, 0.0f, 0.0f, 0.0f}; // clear as black
context_->ClearRenderTargetView(RTV_.Get(), clearColor);
context_->OMSetRenderTargets(1, RTV_.GetAddressOf(), NULL);
return true;
}
bool NativeDevice::nv12_to_bgra_set_view_port(int width, int height) {
D3D11_VIEWPORT vp;
vp.Width = (FLOAT)(width);
vp.Height = (FLOAT)(height);
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
context_->RSSetViewports(1, &vp);
return true;
}
bool NativeDevice::nv12_to_bgra_set_sample() {
samplerLinear_.Reset();
D3D11_SAMPLER_DESC sampleDesc = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT());
HRB(device_->CreateSamplerState(&sampleDesc,
samplerLinear_.ReleaseAndGetAddressOf()));
context_->PSSetSamplers(0, 1, samplerLinear_.GetAddressOf());
return true;
}
bool NativeDevice::nv12_to_bgra_set_shader() {
vertexShader_.Reset();
pixelShader_.Reset();
// https://gist.github.com/RomiTT/9c05d36fe339b899793a3252297a5624
#include "pixel_shader_601.h"
#include "vertex_shader.h"
device_->CreateVertexShader(g_VS, ARRAYSIZE(g_VS), nullptr,
vertexShader_.ReleaseAndGetAddressOf());
device_->CreatePixelShader(g_PS, ARRAYSIZE(g_PS), nullptr,
pixelShader_.ReleaseAndGetAddressOf());
// set InputLayout
constexpr std::array<D3D11_INPUT_ELEMENT_DESC, 2> Layout = {{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,
D3D11_INPUT_PER_VERTEX_DATA, 0},
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12,
D3D11_INPUT_PER_VERTEX_DATA, 0},
}};
ComPtr<ID3D11InputLayout> inputLayout = NULL;
HRB(device_->CreateInputLayout(Layout.data(), Layout.size(), g_VS,
ARRAYSIZE(g_VS), inputLayout.GetAddressOf()));
context_->IASetInputLayout(inputLayout.Get());
context_->VSSetShader(vertexShader_.Get(), NULL, 0);
context_->PSSetShader(pixelShader_.Get(), NULL, 0);
return true;
}
bool NativeDevice::nv12_to_bgra_set_vertex_buffer() {
UINT Stride = sizeof(VERTEX);
UINT Offset = 0;
FLOAT blendFactor[4] = {0.f, 0.f, 0.f, 0.f};
context_->OMSetBlendState(nullptr, blendFactor, 0xffffffff);
context_->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// set VertexBuffers
VERTEX Vertices[NUMVERTICES] = {
{XMFLOAT3(-1.0f, -1.0f, 0), XMFLOAT2(0.0f, 1.0f)},
{XMFLOAT3(-1.0f, 1.0f, 0), XMFLOAT2(0.0f, 0.0f)},
{XMFLOAT3(1.0f, -1.0f, 0), XMFLOAT2(1.0f, 1.0f)},
{XMFLOAT3(1.0f, -1.0f, 0), XMFLOAT2(1.0f, 1.0f)},
{XMFLOAT3(-1.0f, 1.0f, 0), XMFLOAT2(0.0f, 0.0f)},
{XMFLOAT3(1.0f, 1.0f, 0), XMFLOAT2(1.0f, 0.0f)},
};
D3D11_BUFFER_DESC BufferDesc;
RtlZeroMemory(&BufferDesc, sizeof(BufferDesc));
BufferDesc.Usage = D3D11_USAGE_DEFAULT;
BufferDesc.ByteWidth = sizeof(VERTEX) * NUMVERTICES;
BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
BufferDesc.CPUAccessFlags = 0;
D3D11_SUBRESOURCE_DATA InitData;
RtlZeroMemory(&InitData, sizeof(InitData));
InitData.pSysMem = Vertices;
ComPtr<ID3D11Buffer> VertexBuffer = nullptr;
// Create vertex buffer
HRB(device_->CreateBuffer(&BufferDesc, &InitData, &VertexBuffer));
context_->IASetVertexBuffers(0, 1, VertexBuffer.GetAddressOf(), &Stride,
&Offset);
return true;
}
bool NativeDevice::nv12_to_bgra_draw() {
context_->Draw(NUMVERTICES, 0);
context_->Flush();
return true;
}
bool NativeDevice::EnsureTexture(int width, int height) {
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
if (texture_[0]) {
texture_[0]->GetDesc(&desc);
if ((int)desc.Width == width && (int)desc.Height == height &&
desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM &&
desc.MiscFlags == D3D11_RESOURCE_MISC_SHARED &&
desc.Usage == D3D11_USAGE_DEFAULT) {
return true;
}
}
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
for (int i = 0; i < texture_.size(); i++) {
HRB(device_->CreateTexture2D(&desc, nullptr,
texture_[i].ReleaseAndGetAddressOf()));
}
return true;
}
bool NativeDevice::SetTexture(ID3D11Texture2D *texture) {
texture_[index_].Reset();
texture_[index_] = texture;
return true;
}
HANDLE NativeDevice::GetSharedHandle() {
ComPtr<IDXGIResource> resource = nullptr;
HRP(texture_[index_].As(&resource));
HANDLE sharedHandle = nullptr;
HRP(resource->GetSharedHandle(&sharedHandle));
return sharedHandle;
}
ID3D11Texture2D *NativeDevice::GetCurrentTexture() {
return texture_[index_].Get();
}
int NativeDevice::next() {
index_++;
index_ = index_ % count_;
return index_;
}
void NativeDevice::BeginQuery() { context_->Begin(query_.Get()); }
void NativeDevice::EndQuery() { context_->End(query_.Get()); }
bool NativeDevice::Query() {
BOOL bResult = FALSE;
int attempts = 0;
while (!bResult) {
HRESULT hr = context_->GetData(query_.Get(), &bResult, sizeof(BOOL), 0);
if (SUCCEEDED(hr)) {
if (bResult) {
break;
}
}
attempts++;
if (attempts > 100)
Sleep(1);
if (attempts > 1000)
break;
}
return bResult == TRUE;
}
bool NativeDevice::Process(ID3D11Texture2D *in, ID3D11Texture2D *out, int width,
int height,
D3D11_VIDEO_PROCESSOR_CONTENT_DESC content_desc,
DXGI_COLOR_SPACE_TYPE colorSpace_in,
DXGI_COLOR_SPACE_TYPE colorSpace_out,
int arraySlice) {
D3D11_TEXTURE2D_DESC inDesc = {0};
D3D11_TEXTURE2D_DESC outDesc = {0};
in->GetDesc(&inDesc);
out->GetDesc(&outDesc);
if (memcmp(&last_content_desc_, &content_desc, sizeof(content_desc)) != 0) {
if (video_processor_enumerator_) {
video_processor_enumerator_.Reset();
}
if (video_processor_) {
video_processor_.Reset();
}
}
memcpy(&last_content_desc_, &content_desc, sizeof(content_desc));
if (!video_processor_enumerator_ || !video_processor_) {
HRB(video_device_->CreateVideoProcessorEnumerator(
&content_desc, video_processor_enumerator_.ReleaseAndGetAddressOf()));
HRB(video_device_->CreateVideoProcessor(
video_processor_enumerator_.Get(), 0,
video_processor_.ReleaseAndGetAddressOf()));
// This fix too dark or too light, and also make in/out colorspace work
video_context_->VideoProcessorSetStreamAutoProcessingMode(
video_processor_.Get(), 0, FALSE);
video_context_->VideoProcessorSetStreamFrameFormat(
video_processor_.Get(), 0, D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE);
}
// https://chromium.googlesource.com/chromium/src/media/+/refs/heads/main/gpu/windows/d3d11_video_processor_proxy.cc#138
// https://chromium.googlesource.com/chromium/src/+/a30440e4cfc7016d4f75a4e108025667e130b78b/media/gpu/windows/dxva_video_decode_accelerator_win.cc
video_context1_->VideoProcessorSetStreamColorSpace1(video_processor_.Get(), 0,
colorSpace_in);
video_context1_->VideoProcessorSetOutputColorSpace1(video_processor_.Get(),
colorSpace_out);
RECT rect = {0};
rect.right = width;
rect.bottom = height;
video_context_->VideoProcessorSetStreamSourceRect(video_processor_.Get(), 0,
true, &rect);
video_context1_->VideoProcessorSetStreamDestRect(video_processor_.Get(), 0,
true, &rect);
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC InputViewDesc;
ZeroMemory(&InputViewDesc, sizeof(InputViewDesc));
InputViewDesc.FourCC = 0;
InputViewDesc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
InputViewDesc.Texture2D.MipSlice = 0;
InputViewDesc.Texture2D.ArraySlice = arraySlice;
ComPtr<ID3D11VideoProcessorInputView> inputView = nullptr;
HRB(video_device_->CreateVideoProcessorInputView(
in, video_processor_enumerator_.Get(), &InputViewDesc,
inputView.ReleaseAndGetAddressOf()));
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC OutputViewDesc;
ZeroMemory(&OutputViewDesc, sizeof(OutputViewDesc));
OutputViewDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
OutputViewDesc.Texture2D.MipSlice = 0;
ComPtr<ID3D11VideoProcessorOutputView> outputView = nullptr;
video_device_->CreateVideoProcessorOutputView(
out, video_processor_enumerator_.Get(), &OutputViewDesc,
outputView.ReleaseAndGetAddressOf());
D3D11_VIDEO_PROCESSOR_STREAM StreamData;
ZeroMemory(&StreamData, sizeof(StreamData));
StreamData.Enable = TRUE;
StreamData.pInputSurface = inputView.Get();
HRB(video_context_->VideoProcessorBlt(video_processor_.Get(),
outputView.Get(), 0, 1, &StreamData));
return true;
}
bool NativeDevice::BgraToNv12(ID3D11Texture2D *bgraTexture,
ID3D11Texture2D *nv12Texture, int width,
int height, DXGI_COLOR_SPACE_TYPE colorSpace_in,
DXGI_COLOR_SPACE_TYPE colorSpace_out) {
D3D11_TEXTURE2D_DESC bgraDesc = {0};
D3D11_TEXTURE2D_DESC nv12Desc = {0};
bgraTexture->GetDesc(&bgraDesc);
nv12Texture->GetDesc(&nv12Desc);
if (bgraDesc.Width < width || bgraDesc.Height < height) {
LOG_ERROR(std::string("bgraTexture size is smaller than width and height, ") +
std::to_string(bgraDesc.Width) + "x" +
std::to_string(bgraDesc.Height) + " < " + std::to_string(width) +
"x" + std::to_string(height));
return false;
}
if (nv12Desc.Width < width || nv12Desc.Height < height) {
LOG_ERROR(std::string("nv12Texture size is smaller than width and height,") +
std::to_string(nv12Desc.Width) + "x" +
std::to_string(nv12Desc.Height) + " < " + std::to_string(width) +
"x" + std::to_string(height));
return false;
}
D3D11_VIDEO_PROCESSOR_CONTENT_DESC contentDesc;
ZeroMemory(&contentDesc, sizeof(contentDesc));
contentDesc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
contentDesc.InputFrameRate.Numerator = 30;
contentDesc.InputFrameRate.Denominator = 1;
// TODO: width height always same with desc.Width and desc.Height in test,
// need test for decide to use which one
// https://chromium.googlesource.com/chromium/src/media/+/refs/heads/main/gpu/windows/d3d11_video_processor_proxy.cc#72
// https://chromium.googlesource.com/chromium/src/media/+/refs/heads/main/gpu/windows/media_foundation_video_encode_accelerator_win.cc#2170
contentDesc.InputWidth = width;
contentDesc.InputHeight = height;
contentDesc.OutputWidth = width;
contentDesc.OutputHeight = height;
contentDesc.OutputFrameRate.Numerator = 30;
contentDesc.OutputFrameRate.Denominator = 1;
return Process(bgraTexture, nv12Texture, width, height, contentDesc,
colorSpace_in, colorSpace_out, 0);
}
AdapterVendor NativeDevice::GetVendor() {
DXGI_ADAPTER_DESC1 desc1 = DXGI_ADAPTER_DESC1();
adapter1_->GetDesc1(&desc1);
if (desc1.VendorId == ADAPTER_VENDOR_NVIDIA) {
return ADAPTER_VENDOR_NVIDIA;
} else if (desc1.VendorId == ADAPTER_VENDOR_AMD) {
return ADAPTER_VENDOR_AMD;
} else if (desc1.VendorId == ADAPTER_VENDOR_INTEL) {
return ADAPTER_VENDOR_INTEL;
} else {
return ADAPTER_VENDOR_UNKNOWN;
}
}
bool NativeDevice::support_decode(DataFormat format) {
const GUID *guid = nullptr;
switch (format) {
case H264:
guid = &D3D11_DECODER_PROFILE_H264_VLD_NOFGT;
break;
case H265:
guid = &D3D11_DECODER_PROFILE_HEVC_VLD_MAIN;
break;
default:
return false;
}
BOOL supported = FALSE;
if (S_OK != video_device_->CheckVideoDecoderFormat(guid, DXGI_FORMAT_NV12,
&supported)) {
return false;
}
if (supported) {
DXGI_ADAPTER_DESC1 desc1 = DXGI_ADAPTER_DESC1();
if (FAILED(adapter1_->GetDesc1(&desc1))) {
return false;
}
bool partial =
isFormatHybridDecodedByHardware(format, desc1.VendorId, desc1.DeviceId);
return partial == false;
}
return false;
}
// https://github.com/moonlight-stream/moonlight-qt/blob/9117f6565e4b2a6ba5417282de6bf9360b681f1a/app/streaming/video/ffmpeg-renderers/dxutil.h#L8
bool NativeDevice::isFormatHybridDecodedByHardware(DataFormat format,
unsigned int vendorId,
unsigned int deviceId) {
if (vendorId == ADAPTER_VENDOR_INTEL) {
// Intel seems to encode the series in the high byte of
// the device ID. We want to avoid the "Partial" acceleration
// support explicitly. Those will claim to have HW acceleration
// but perform badly.
// https://en.wikipedia.org/wiki/Intel_Graphics_Technology#Capabilities_(GPU_video_acceleration)
// https://raw.githubusercontent.com/GameTechDev/gpudetect/master/IntelGfx.cfg
switch (deviceId & 0xFF00) {
case 0x0400: // Haswell
case 0x0A00: // Haswell
case 0x0D00: // Haswell
case 0x1600: // Broadwell
case 0x2200: // Cherry Trail and Braswell
// Block these for HEVC to avoid hybrid decode
return format == H265;
default:
break;
}
} else if (vendorId == ADAPTER_VENDOR_NVIDIA) {
// For NVIDIA, we wait to avoid those GPUs with Feature Set E
// for HEVC decoding, since that's hybrid. It appears that Kepler GPUs
// also had some hybrid decode support (per DXVA2 Checker) so we'll
// blacklist those too.
// https://en.wikipedia.org/wiki/Nvidia_PureVideo
// https://bluesky23.yukishigure.com/en/dxvac/deviceInfo/decoder.html
// http://envytools.readthedocs.io/en/latest/hw/pciid.html (missing GM200)
if ((deviceId >= 0x1180 && deviceId <= 0x11BF) || // GK104
(deviceId >= 0x11C0 && deviceId <= 0x11FF) || // GK106
(deviceId >= 0x0FC0 && deviceId <= 0x0FFF) || // GK107
(deviceId >= 0x1000 && deviceId <= 0x103F) || // GK110/GK110B
(deviceId >= 0x1280 && deviceId <= 0x12BF) || // GK208
(deviceId >= 0x1340 && deviceId <= 0x137F) || // GM108
(deviceId >= 0x1380 && deviceId <= 0x13BF) || // GM107
(deviceId >= 0x13C0 && deviceId <= 0x13FF) || // GM204
(deviceId >= 0x1617 && deviceId <= 0x161A) || // GM204
(deviceId == 0x1667) || // GM204
(deviceId >= 0x17C0 && deviceId <= 0x17FF)) { // GM200
// Avoid HEVC on Feature Set E GPUs
return format == H265;
}
}
return false;
}
bool Adapter::Init(IDXGIAdapter1 *adapter1) {
HRESULT hr = S_OK;
adapter1_ = adapter1;
HRB(adapter1_.As(&adapter_));
UINT createDeviceFlags = 0;
D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
};
UINT numFeatureLevels = ARRAYSIZE(featureLevels);
D3D_FEATURE_LEVEL featureLevel;
D3D_DRIVER_TYPE d3dDriverType =
adapter1_ ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE;
hr = D3D11CreateDevice(adapter1_.Get(), d3dDriverType, nullptr,
createDeviceFlags, featureLevels, numFeatureLevels,
D3D11_SDK_VERSION, device_.ReleaseAndGetAddressOf(),
&featureLevel, context_.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
return false;
}
if (featureLevel != D3D_FEATURE_LEVEL_11_0) {
std::cerr << "Direct3D Feature Level 11 unsupported." << std::endl;
return false;
}
HRB(adapter1->GetDesc1(&desc1_));
if (desc1_.VendorId == ADAPTER_VENDOR_INTEL) {
if (!SetMultithreadProtected())
return false;
}
return true;
}
bool Adapter::SetMultithreadProtected() {
ComPtr<ID3D10Multithread> hmt = nullptr;
HRB(context_.As(&hmt));
if (!hmt->SetMultithreadProtected(TRUE)) {
if (!hmt->GetMultithreadProtected()) {
std::cerr << "Failed to SetMultithreadProtected" << std::endl;
return false;
}
}
return true;
}
bool Adapters::Init(AdapterVendor vendor) {
HRB(CreateDXGIFactory1(IID_IDXGIFactory1,
(void **)factory1_.ReleaseAndGetAddressOf()));
ComPtr<IDXGIAdapter1> tmpAdapter = nullptr;
UINT i = 0;
while (!FAILED(
factory1_->EnumAdapters1(i, tmpAdapter.ReleaseAndGetAddressOf()))) {
i++;
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
tmpAdapter->GetDesc1(&desc);
if (desc.VendorId == static_cast<UINT>(vendor)) {
auto adapter = std::make_unique<Adapter>();
if (adapter->Init(tmpAdapter.Get())) {
adapters_.push_back(std::move(adapter));
}
}
}
return true;
}
int Adapters::GetFirstAdapterIndex(AdapterVendor vendor) {
ComPtr<IDXGIFactory1> factory1 = nullptr;
HRI(CreateDXGIFactory1(IID_IDXGIFactory1,
(void **)factory1.ReleaseAndGetAddressOf()));
ComPtr<IDXGIAdapter1> tmpAdapter = nullptr;
UINT i = 0;
while (!FAILED(
factory1->EnumAdapters1(i, tmpAdapter.ReleaseAndGetAddressOf()))) {
i++;
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
tmpAdapter->GetDesc1(&desc);
if (desc.VendorId == static_cast<UINT>(vendor)) {
return i - 1;
}
}
return -1;
}
// https://asawicki.info/news_1773_how_to_programmatically_check_graphics_driver_version
// https://github.com/citizenfx/fivem/issues/1121
uint64_t GetHwcodecGpuSignature() {
uint64_t signature = 0;
ComPtr<IDXGIFactory1> factory1 = nullptr;
HRI(CreateDXGIFactory1(IID_IDXGIFactory1,
(void **)factory1.ReleaseAndGetAddressOf()));
ComPtr<IDXGIAdapter1> tmpAdapter = nullptr;
UINT i = 0;
while (!FAILED(
factory1->EnumAdapters1(i, tmpAdapter.ReleaseAndGetAddressOf()))) {
i++;
DXGI_ADAPTER_DESC1 desc = {0};
if (SUCCEEDED(tmpAdapter->GetDesc1(&desc))) {
if (desc.VendorId == ADAPTER_VENDOR_NVIDIA ||
desc.VendorId == ADAPTER_VENDOR_AMD ||
desc.VendorId == ADAPTER_VENDOR_INTEL) {
// hardware
signature += desc.VendorId;
signature += desc.DeviceId;
signature += desc.SubSysId;
signature += desc.Revision;
// software
LARGE_INTEGER umd_version;
if SUCCEEDED (tmpAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),
&umd_version)) {
signature += umd_version.QuadPart;
}
}
}
}
return signature;
}
void hwcodec_get_d3d11_texture_width_height(ID3D11Texture2D *texture, int *w,
int *h) {
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
*w = desc.Width;
*h = desc.Height;
}
int32_t add_process_to_new_job(DWORD process_id) {
HANDLE job_handle = CreateJobObjectW(nullptr, nullptr);
if (job_handle == nullptr) {
LOG_ERROR(std::string("Failed to create job object"));
return -1;
}
JOBOBJECT_EXTENDED_LIMIT_INFORMATION job_info = {0};
job_info.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
BOOL result = SetInformationJobObject(
job_handle,
JobObjectExtendedLimitInformation,
&job_info,
sizeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION)
);
if (result == FALSE) {
CloseHandle(job_handle);
LOG_ERROR(std::string("Failed to set job information"));
return -1;
}
// Open the existing process by ID
HANDLE process_handle = OpenProcess(PROCESS_SET_QUOTA | PROCESS_TERMINATE, FALSE, process_id);
if (process_handle == nullptr) {
CloseHandle(job_handle);
LOG_ERROR(std::string("Failed to open process with ID: ") + std::to_string(process_id));
return -1;
}
// Assign the child process to the Job object
BOOL assign_result = AssignProcessToJobObject(job_handle, process_handle);
if (assign_result == FALSE) {
CloseHandle(process_handle);
CloseHandle(job_handle);
LOG_ERROR(std::string("Failed to assign process to job"));
return -1;
}
// Close process handle (but keep job handle)
CloseHandle(process_handle);
return 0;
}

View File

@@ -0,0 +1,135 @@
#ifndef WIN_H
#define WIN_H
#include <DirectXMath.h>
#include <d3d11.h>
#include <d3d11_1.h>
#include <directxcolors.h>
#include <iostream>
#include <vector>
#include <wrl/client.h>
#include "../../common.h"
using Microsoft::WRL::ComPtr;
using namespace std;
using namespace DirectX;
#define SAFE_RELEASE(p) \
{ \
if ((p)) { \
(p)->Release(); \
(p) = nullptr; \
} \
}
#define LUID(desc) \
(((int64_t)desc.AdapterLuid.HighPart << 32) | desc.AdapterLuid.LowPart)
class NativeDevice {
public:
bool Init(int64_t luid, ID3D11Device *device, int pool_size = 1);
bool EnsureTexture(int width, int height);
bool SetTexture(ID3D11Texture2D *texture);
HANDLE GetSharedHandle();
ID3D11Texture2D *GetCurrentTexture();
int next();
void BeginQuery();
void EndQuery();
bool Query();
bool Process(ID3D11Texture2D *in, ID3D11Texture2D *out, int width, int height,
D3D11_VIDEO_PROCESSOR_CONTENT_DESC content_desc,
DXGI_COLOR_SPACE_TYPE colorSpace_in,
DXGI_COLOR_SPACE_TYPE colorSpace_out, int arraySlice);
bool BgraToNv12(ID3D11Texture2D *bgraTexture, ID3D11Texture2D *nv12Texture,
int width, int height, DXGI_COLOR_SPACE_TYPE colorSpace_in,
DXGI_COLOR_SPACE_TYPE colorSpace_outt);
bool Nv12ToBgra(int width, int height, ID3D11Texture2D *nv12Texture,
ID3D11Texture2D *bgraTexture, int nv12ArrayIndex);
AdapterVendor GetVendor();
bool support_decode(DataFormat format);
private:
bool InitFromLuid(int64_t luid);
bool InitFromDevice(ID3D11Device *device);
bool SetMultithreadProtected();
bool InitQuery();
bool InitVideoDevice();
bool isFormatHybridDecodedByHardware(DataFormat format, unsigned int vendorId,
unsigned int deviceId);
// nv12 to bgra
bool nv12_to_bgra_set_srv(ID3D11Texture2D *nv12Texture, int width,
int height);
bool nv12_to_bgra_set_rtv(ID3D11Texture2D *bgraTexture, int width,
int height);
bool nv12_to_bgra_set_view_port(int width, int height);
bool nv12_to_bgra_set_sample();
bool nv12_to_bgra_set_shader();
bool nv12_to_bgra_set_vertex_buffer();
bool nv12_to_bgra_draw();
public:
// Direct3D 11
ComPtr<IDXGIFactory1> factory1_ = nullptr;
ComPtr<IDXGIAdapter> adapter_ = nullptr;
ComPtr<IDXGIAdapter1> adapter1_ = nullptr;
ComPtr<ID3D11Device> device_ = nullptr;
ComPtr<ID3D11DeviceContext> context_ = nullptr;
ComPtr<ID3D11Query> query_ = nullptr;
ComPtr<ID3D11VideoDevice> video_device_ = nullptr;
ComPtr<ID3D11VideoContext> video_context_ = nullptr;
ComPtr<ID3D11VideoContext1> video_context1_ = nullptr;
ComPtr<ID3D11VideoProcessorEnumerator> video_processor_enumerator_ = nullptr;
ComPtr<ID3D11VideoProcessor> video_processor_ = nullptr;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC last_content_desc_ = {};
ComPtr<ID3D11RenderTargetView> RTV_ = NULL;
ComPtr<ID3D11ShaderResourceView> SRV_[2] = {NULL, NULL};
ComPtr<ID3D11VertexShader> vertexShader_ = NULL;
ComPtr<ID3D11PixelShader> pixelShader_ = NULL;
ComPtr<ID3D11SamplerState> samplerLinear_ = NULL;
ComPtr<ID3D11Texture2D> nv12SrvTexture_ = nullptr;
int count_;
int index_ = 0;
int last_nv12_to_bgra_width_ = 0;
int last_nv12_to_bgra_height_ = 0;
private:
std::vector<ComPtr<ID3D11Texture2D>> texture_;
};
class Adapter {
public:
bool Init(IDXGIAdapter1 *adapter1);
private:
bool SetMultithreadProtected();
public:
ComPtr<IDXGIAdapter> adapter_ = nullptr;
ComPtr<IDXGIAdapter1> adapter1_ = nullptr;
ComPtr<ID3D11Device> device_ = nullptr;
ComPtr<ID3D11DeviceContext> context_ = nullptr;
DXGI_ADAPTER_DESC1 desc1_;
};
class Adapters {
public:
bool Init(AdapterVendor vendor);
static int GetFirstAdapterIndex(AdapterVendor vendor);
public:
ComPtr<IDXGIFactory1> factory1_ = nullptr;
std::vector<std::unique_ptr<Adapter>> adapters_;
};
extern "C" uint64_t GetHwcodecGpuSignature();
extern "C" void hwcodec_get_d3d11_texture_width_height(ID3D11Texture2D *texture, int *w,
int *h);
extern "C" int32_t add_process_to_new_job(DWORD process_id);
#endif