refactoring

This commit is contained in:
Devaev Maxim
2020-11-04 10:52:00 +03:00
parent c31115051c
commit 3386c66278
4 changed files with 161 additions and 108 deletions

View File

@@ -21,48 +21,21 @@
import struct
import dataclasses
from typing import Optional
from typing import Any
from ....logging import get_logger
from .device import BaseEvent
from .device import BaseDeviceProcess
# =====
class _ClearEvent(BaseEvent):
pass
class _ResetEvent(BaseEvent):
pass
@dataclasses.dataclass(frozen=True)
class _ButtonEvent(BaseEvent):
code: int
state: bool
@dataclasses.dataclass(frozen=True)
class _MoveEvent(BaseEvent):
to_x: int
to_y: int
@dataclasses.dataclass(frozen=True)
class _RelativeEvent(BaseEvent):
delta_x: int
delta_y: int
@dataclasses.dataclass(frozen=True)
class _WheelEvent(BaseEvent):
delta_x: int
delta_y: int
from .events import BaseEvent
from .events import ClearEvent
from .events import ResetEvent
from .events import MouseButtonEvent
from .events import MouseMoveEvent
from .events import MouseRelativeEvent
from .events import MouseWheelEvent
# =====
@@ -93,55 +66,40 @@ class MouseProcess(BaseDeviceProcess):
def send_clear_event(self) -> None:
self._clear_queue()
self._queue_event(_ClearEvent())
self._queue_event(ClearEvent())
def send_reset_event(self) -> None:
self._clear_queue()
self._queue_event(_ResetEvent())
self._queue_event(ResetEvent())
def send_button_event(self, button: str, state: bool) -> None:
code: int = {
"left": 0x1,
"right": 0x2,
"middle": 0x4,
"up": 0x8, # Back
"down": 0x10, # Forward
}[button]
self._queue_event(_ButtonEvent(code, state))
self._queue_event(MouseButtonEvent(button, state))
def send_move_event(self, to_x: int, to_y: int) -> None:
if self.__absolute:
assert -32768 <= to_x <= 32767
assert -32768 <= to_y <= 32767
to_x = (to_x + 32768) // 2
to_y = (to_y + 32768) // 2
self._queue_event(_MoveEvent(to_x, to_y))
self._queue_event(MouseMoveEvent(to_x, to_y))
def send_relative_event(self, delta_x: int, delta_y: int) -> None:
if not self.__absolute:
assert -127 <= delta_x <= 127
assert -127 <= delta_y <= 127
self._queue_event(_RelativeEvent(delta_x, delta_y))
self._queue_event(MouseRelativeEvent(delta_x, delta_y))
def send_wheel_event(self, delta_x: int, delta_y: int) -> None:
assert -127 <= delta_x <= 127
assert -127 <= delta_y <= 127
self._queue_event(_WheelEvent(delta_x, delta_y))
self._queue_event(MouseWheelEvent(delta_x, delta_y))
# =====
def _process_event(self, event: BaseEvent) -> bool:
if isinstance(event, _ClearEvent):
if isinstance(event, ClearEvent):
return self.__process_clear_event()
elif isinstance(event, _ResetEvent):
elif isinstance(event, ResetEvent):
return self.__process_clear_event(reopen=True)
elif isinstance(event, _ButtonEvent):
elif isinstance(event, MouseButtonEvent):
return self.__process_button_event(event)
elif isinstance(event, _MoveEvent):
elif isinstance(event, MouseMoveEvent):
return self.__process_move_event(event)
elif isinstance(event, _RelativeEvent):
elif isinstance(event, MouseRelativeEvent):
return self.__process_relative_event(event)
elif isinstance(event, _WheelEvent):
elif isinstance(event, MouseWheelEvent):
return self.__process_wheel_event(event)
raise RuntimeError(f"Not implemented event: {event}")
@@ -149,7 +107,7 @@ class MouseProcess(BaseDeviceProcess):
self.__clear_state()
return self.__send_current_state(reopen=reopen)
def __process_button_event(self, event: _ButtonEvent) -> bool:
def __process_button_event(self, event: MouseButtonEvent) -> bool:
if event.code & self.__pressed_buttons:
# Ранее нажатую кнопку отжимаем
self.__pressed_buttons &= ~event.code
@@ -161,23 +119,23 @@ class MouseProcess(BaseDeviceProcess):
return self.__send_current_state()
return True
def __process_move_event(self, event: _MoveEvent) -> bool:
self.__x = event.to_x
self.__y = event.to_y
def __process_move_event(self, event: MouseMoveEvent) -> bool:
self.__x = event.to_fixed_x
self.__y = event.to_fixed_y
return self.__send_current_state()
def __process_relative_event(self, event: _RelativeEvent) -> bool:
def __process_relative_event(self, event: MouseRelativeEvent) -> bool:
return self.__send_current_state(relative_event=event)
def __process_wheel_event(self, event: _WheelEvent) -> bool:
def __process_wheel_event(self, event: MouseWheelEvent) -> bool:
return self.__send_current_state(wheel_event=event)
# =====
def __send_current_state(
self,
relative_event: Optional[_RelativeEvent]=None,
wheel_event: Optional[_WheelEvent]=None,
relative_event: Optional[MouseRelativeEvent]=None,
wheel_event: Optional[MouseWheelEvent]=None,
reopen: bool=False,
) -> bool: