// // Notice Regarding Standards. AMD does not provide a license or sublicense to // any Intellectual Property Rights relating to any standards, including but not // limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4; // AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3 // (collectively, the "Media Technologies"). For clarity, you will pay any // royalties due for such third party technologies, which may include the Media // Technologies that are owed as a result of AMD providing the Software to you. // // MIT license // // Copyright (c) 2020 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #if defined(_WIN32) #include #if defined(WIN32) #include #endif #include #include "public/include/core/Debug.h" #include "public/common/TraceAdapter.h" #include "public/common/AMFFactory.h" #include "public/common/AMFMath.h" #include "public/common/Thread.h" #include "protected/include/components/VirtualAudio.h" #include "public/common/ByteArray.h" using namespace amf; class VirtualMicrophoneAudioInput { public: VirtualMicrophoneAudioInput(); ~VirtualMicrophoneAudioInput(); AMF_RESULT Init(); AMF_RESULT Terminate(); AMF_RESULT EnableInput(); AMF_RESULT CheckStatus(); AMF_RESULT CheckFormat(); AMF_RESULT ChangeInputParameters(amf_int64 sampleRate, amf_int64 channelCount, amf_int64 audioFormat); AMF_RESULT ChangeInputParameters(amf::AMFVirtualAudioFormat* format); AMF_RESULT VerifyInputParameters(amf::AMFVirtualAudioFormat* format); AMF_RESULT DisableInput(); AMF_RESULT SubmitInput(amf::AMFAudioBufferPtr pAudioBuffer); AMF_RESULT SubmitData(const void* data, amf_size sizeInBytes); protected: amf::AMFVirtualAudioManagerPtr m_pAudioManager; amf::AMFVirtualAudioInputPtr m_pVirtualAudioInput; AMF_RESULT CreateVirtualAudioInput(); AMF_RESULT DestroyVirtualAudioInput(); #ifdef WIN32 bool m_bCoInitializeSucceeded; #endif }; typedef std::shared_ptr VirtualMicrophoneAudioInputPtr; #endif